Re: [pygame] Multiplayer

2010-04-14 Thread Jake b
wierd. I was getting it to run on vista before I read this. :P Just can't get expansion installer to work, even ran as admin mode. On Tue, Apr 13, 2010 at 1:43 AM, Ian Mallett geometr...@gmail.com wrote: Hi, Not to self-advertise, but I humbly present my networking library, Mastermind

Re: [pygame] Multiplayer

2010-04-13 Thread Kris Schnee
On 2010.4.13 1:21 AM, Daniel McNeese wrote: I want to make an open source multiplayer game roughly along the lines of M.U.L.E. I've made games before but never done online multiplayer, so I want to ask for a nudge in the right direction. I'd like to spare players behind routers the trouble

Re: [pygame] Multiplayer

2010-04-13 Thread Ian Mallett
Hi, Not to self-advertise, but I humbly present my networking library, Mastermind http://www.pygame.org/project/859/. It's fairly lightweight, but it's easy to use and get working immediately and contains tutorials and documentation. The underlying code is not dissimilar from the toomi.py code.

[pygame] Multiplayer

2010-04-12 Thread Daniel McNeese
I want to make an open source multiplayer game roughly along the lines of M.U.L.E. I've made games before but never done online multiplayer, so I want to ask for a nudge in the right direction. I'd like to spare players behind routers the trouble of dealing with port forwarding (I didn't have