Hi,
I was just wondering if NeHe's lesson 19 (particle engine), has been
ported to pygame/pyopengl? I can't seem to find the python version of it.
Thanks!
Astan
It doesn't look like it's been ported. It looks pretty simple, though. The
particles are simply added, moved, and drawn without a depth test. It
doesn't even have commonplace optimizations (display lists, or VBOs). It
would be a 30 minute job, tops.
Ian
I remember porting it ages ago... but can't find it.
oh here it is...
http://www.py3d.org/files/lesson19.zip
had to restore the py3d.org/files folder... since py3d.org has been
dormant for 6 years or so.
cu,
On Mon, Jun 15, 2009 at 4:49 PM, Astan Cheeastan.c...@al.com.au wrote:
Hi,
I was
Thanks! I was looking for that for awhile.
Cheers
Astan
René Dudfield wrote:
I remember porting it ages ago... but can't find it.
oh here it is...
http://www.py3d.org/files/lesson19.zip
had to restore the py3d.org/files folder... since py3d.org has been
dormant for 6 years or so.
cu,
On
Nice, René!
I think you'll find a particle engine close to unusable without VBOs
or python-specific acceleration. For now, code it however you'd like,
but when it comes time to run your actual game, you'll find that you
have problems with performance. You're going to need to use numpy to
manage the
Hi
http://code.google.com/p/py-lepton/
~DR0ID
Zack Schilling schrieb:
I think you'll find a particle engine close to unusable without VBOs
or python-specific acceleration. For now, code it however you'd like,
but when it comes time to run your actual game, you'll find that you
have problems
There's also ways to do it on the GPU, when you need serious particle
power.
http://www.youtube.com/watch?v=Hm8ARVmbefQ