Re: [pygame] Pixel Spaceships

2008-03-06 Thread Greg Ewing
Kris Schnee wrote: I tried rotating a ship to build a list of rotated images, but the rotated versions are often larger than the original, making it hard to figure out where to place them. How can that problem be addressed? Use the centre of the image as the point of reference for positioning

Re: [pygame] Pixel Spaceships

2008-03-06 Thread Nick Moffitt
Kris Schnee: Fun little exercise. Here's my version of the ship generator, attached. Screenshot: http://kschnee.xepher.net/pics/080305pixel_spaceships.jpg I didn't get the cockpit designs right in the way Bollinger did, but tried superimposing a smaller ship design atop a larger one to get a

[pygame] Pixel Spaceships

2008-03-05 Thread Kris Schnee
Nick Moffitt wrote: René Dudfield: I like space ships. I made some fun Pixel Spaceships: http://zork.net/~nick/pixel/blackspace.py They're based on http://www.davebollinger.com/works/pixelspaceships/ Fun little exercise. Here's my version of the ship generator, attached.

Re: [pygame] Pixel Spaceships

2008-03-05 Thread Ian Mallett
On Wed, Mar 5, 2008 at 11:31 PM, Kris Schnee [EMAIL PROTECTED] wrote: I tried rotating a ship to build a list of rotated images, but the rotated versions are often larger than the original, making it hard to figure out where to place them. How can that problem be addressed? You shouldn't