Re: [pygame] Playable Game: Shooter Doodle

2007-04-09 Thread Kai Kuehne
Got 14 points. One night, hm? Narf.. I'm working at my shooter for at least one week and I got much less code than you did. ;) Cool game Kai

Re: [pygame] Playable Game: Shooter Doodle

2007-04-06 Thread Kris Schnee
The latest version is up, at . Screenshot: http://kschnee.xepher.net/pics/070406shooter.jpg New features: -Distinct levels: It gets harder at 10, 30, and 100 points. -Four enemy types -New power-ups -Messages indicate when damage is taken Th

Re: [pygame] Playable Game: Shooter Doodle (Mk. II)

2007-04-06 Thread Matthieu TC
Same here. I did 22 but the bullets were flying through me. -mats - Original Message From: João Rosa <[EMAIL PROTECTED]> To: pygame-users@seul.org Sent: Friday, April 6, 2007 8:32:38 PM Subject: Re: [pygame] Playable Game: Shooter Doodle (Mk. II) Maybe something went wrong

Re: [pygame] Playable Game: Shooter Doodle (Mk. II)

2007-04-06 Thread João Rosa
Maybe something went wrong in my machine, but I just got 82 points.(first try) It seemed like I was taking almost no damage when hit, am I missing something? On 4/6/07, Samuel Mankins <[EMAIL PROTECTED]> wrote: Kris Schnee wrote: > http://kschnee.xepher.net/code/shooterdoodle.py.txt > > I adde

Re: [pygame] Playable Game: Shooter Doodle

2007-04-06 Thread Horst JENS
very nice! got 10 points, game speed is o.k. -Horst

Re: [pygame] Playable Game: Shooter Doodle (Mk. II)

2007-04-06 Thread Samuel Mankins
Kris Schnee wrote: http://kschnee.xepher.net/code/shooterdoodle.py.txt I added a pygame.Clock object to limit the game to 30 FPS (which you can easily change if it's too fast for you). Other new features since a couple of hours ago: -You still have to hit "F" to fire for some reason. -Ships d

[pygame] Playable Game: Shooter Doodle (Mk. II)

2007-04-06 Thread Kris Schnee
http://kschnee.xepher.net/code/shooterdoodle.py.txt I added a pygame.Clock object to limit the game to 30 FPS (which you can easily change if it's too fast for you). Other new features since a couple of hours ago: -You still have to hit "F" to fire for some reason. -Ships drawn in super-hi-res

Re: [pygame] Playable Game: Shooter Doodle

2007-04-06 Thread Rikard Bosnjakovic
On 4/6/07, Jason Massey <[EMAIL PROTECTED]> wrote: lol, you got a score of 10? That's amazing! You either have incredibly - *incredibly* - fast reflexes or something of a slow computer. I had to add in a tick delay to stand a chance, especially since the enemies are shooting spray patterns and

Re: [pygame] Playable Game: Shooter Doodle

2007-04-06 Thread Jason Massey
lol, you got a score of 10? That's amazing! You either have incredibly - *incredibly* - fast reflexes or something of a slow computer. I had to add in a tick delay to stand a chance, especially since the enemies are shooting spray patterns and have the same small hit box that I do. Very fun!

[pygame] Playable Game: Shooter Doodle

2007-04-05 Thread Kris Schnee
http://kschnee.xepher.net/code/shooterdoodle.py.txt I did this tonight for fun, due to all the talk about shooter games. It's in the style of the "bullet hell" games where there's a crazy number of bullets onscreen at once, yet your ship has a very small collision area. Can you beat my score o