[pygame] PyGame Windows Key Behaviour

2011-01-31 Thread Thomas
Hi there! I've written a small demo pong game. There are 2 players, one is cpu controlled. To sync there movement i use clock = pygame.time.Clock() and in the while loop: milli = clock.tick() seconds = milli/1000. on checking the events it's: if event.type == KEYDOWN: if event.key ==

Re: [pygame] PyGame Windows Key Behaviour

2011-01-31 Thread Julian Marchant
at a constant frame rate, say 60 FPS, and then define pixels per frame speeds instead of pixels per second. From: Thomas pummer.tho...@gmail.com To: pygame-users@seul.org Sent: Mon, January 31, 2011 6:22:46 AM Subject: [pygame] PyGame Windows Key Behaviour Hi

Re: [pygame] PyGame Windows Key Behaviour

2011-01-31 Thread Ian Mallett
On Mon, Jan 31, 2011 at 4:22 AM, Thomas pummer.tho...@gmail.com wrote: cpu changes his position with an equal function, until it reaches the height of the ball under winXP cpu and player can move with an equal speed under win7 the player is significant slower than the cpu. it seems that a

Re: [pygame] PyGame Windows Key Behaviour

2011-01-31 Thread Brian Fisher
Hi Thomas, can you just post all the code? in particular what's missing is seeing how the player ball and cpu are moved and how those things relate together. There are definitely people on the list who could easily identify the cause of your problem in an instant with that information. Also,