Re: [pygame] Pygame, images, and Macs

2017-01-09 Thread Thomas Kluyver
I know very little about Macs, but one thing I hear from experienced Python+Mac users is that you shouldn't really use the built-in Python for any of your own code. That should be left for system tools which use it, and you should install another copy of Python (either from Python.org, or

Re: [pygame] Pygame, images, and Macs

2017-01-09 Thread Bob Irving
Sorry for the confusion. Here's what happens sometimes: About 3/4 of the image shows, then shows a colored or vertical line. Rest of image doesn't display. We did a lot of searching about this, and it appears that Apple changed its Python image handling system in between 10.10 and 10.11. It

Re: [pygame] Pygame, images, and Macs

2017-01-07 Thread Ian Mallett
On Fri, Jan 6, 2017 at 8:16 AM, Bob Irving wrote: > We're using pygame in our CS classes here and have found that the built-in > python (with Macs, which is what we use) works MOSTLY. > > The big snag seems to be image files. It doesn't seem to matter whether > they are jpgs,

[pygame] Pygame, images, and Macs

2017-01-06 Thread Bob Irving
We're using pygame in our CS classes here and have found that the built-in python (with Macs, which is what we use) works MOSTLY. The big snag seems to be image files. It doesn't seem to matter whether they are jpgs, pngs, etc. They sometimes display and sometimes don't. Our suspicion is that it