On Tue, 2012-10-09 at 02:21 -0700, Alec Bennett wrote:
> Are there screenshots available?
Many of the widgets have screenshots in the documentation:
http://program.sambull.org/sgc/sgc.widgets.html
> And out of curiosity, does the look of the widgets vary on different
> OS's?
No, they are all cod
On Tue, 2012-10-09 at 15:04 +0200, Jakob Schilling wrote:
>
>
> 2012/10/9 Sam Bull
> Finally, the first stable release is available to download.
>
> This project provides a simple to use GUI toolkit that can be
> easily
> dropped into an existing game pro
2012/10/9 Sam Bull
> Finally, the first stable release is available to download.
>
> This project provides a simple to use GUI toolkit that can be easily
> dropped into an existing game project. It will run with no code
> differences in either normal Pygame or Pygame+OpenGL.
>
> You can download
>
> This project provides a simple to use GUI toolkit that can be easily
> dropped into an existing game project. It will run with no code
Very interesting.
Are there screenshots available?
And out of curiosity, does the look of the widgets vary on different OS's?
Finally, the first stable release is available to download.
This project provides a simple to use GUI toolkit that can be easily
dropped into an existing game project. It will run with no code
differences in either normal Pygame or Pygame+OpenGL.
You can download the source code from https://laun