Hello all,
I've got a Debian Linux system that I'm working with and I wondered if
its possible for Pygame to do graphics without X-Windows installed? The
system is being designed to run on a serial or network console but I'd still
like to output select things to the monitor. Can Pygame do th
hi,
yeah it should just work. I haven't tried it for a while though. If you
have any troubles, report back here and I'm sure it'll be easy enough to
fix.
cu!
On Tue, Jan 6, 2009 at 6:04 PM, Scott Sumner wrote:
> Hello all,
> I've got a Debian Linux system that I'm working with and I wo
I tried this a while ago, but it didn't work for me. I tried several
videodrivers (directfb, ggi, vgl, svgalib, aalib), but it alway quited with an
error: 'no avaiable video device'. I changed SDL_VIDEODRIVER like the
documentation mentions, but with no success.
On Tue, 6 Jan 2009 19:19:18 +1
Although I do not know any ready made debian package, I am sure it is
possible. But you should compile your own version of SDL. Normally, What
i did was to compile, Python, all dependicies, SDL and SDL-* libraries
and PyGame under /pygame directory. It is a long day work to make
everything wo
OK, it works for me, but only with SDL_VIDEODRIVER=fbcon (aalib and directfb
will just hang up). It's rather slow, but i can run pygame-games from the
terminal without having X running. Note that you have to build your sdl-lib
with fbcon support enabled.
OK, I've never built SDL-Lib from source, can someone give me a hint as to
where to start with this?
Scott
On Wed, Jan 7, 2009 at 9:59 AM, evil monkey <
there-is...@evil-monkey-in-my-closet.com> wrote:
> OK, it works for me, but only with SDL_VIDEODRIVER=fbcon (aalib and
> directfb will just ha
hi,
Download the various tar.gzs... then use:
./configure --help
However... it might be best to try and use the debian packages... they
should work for you.
cu!
On Thu, Jan 8, 2009 at 6:00 AM, Scott Sumner wrote:
> OK, I've never built SDL-Lib from source, can someone give me a hint as to
Not sure how it's done, but you could bundle Xwindows with your program.
--- On Wed, 1/7/09, René Dudfield wrote:
From: René Dudfield
Subject: Re: [pygame] Pygame in Linux without X Windows
To: pygame-users@seul.org
Date: Wednesday, January 7, 2009, 4:27 PM
-Inline Attachment Fo
t: Re: [pygame] Pygame in Linux without X Windows
To: pygame-users@seul.org
Date: Wednesday, January 7, 2009, 4:27 PM
-Inline Attachment Follows-
hi,
Download the various tar.gzs... then use:
./configure --help
However... it might be best to try and use the debian packages... they
should wor
Dudfield wrote:
>
> From: Rene Dudfield
> Subject: Re: [pygame] Pygame in Linux without X Windows
>
On Thu, Jan 8, 2009 at 9:21 AM, Yanom Mobis wrote:
>
> Not sure how it's done, but you could bundle Xwindows with your program.
No. This is _not_ a good idea!
cheers
James
On Wed, Jan 7, 2009 at 3:34 PM, James Paige wrote:
> Not sure how it's done, but you could attach an AtlasV rocket booster
> to your bicycle. ;)
Which, taken literally, is an idea worthy of recognition in the great "hall
of pragmatism".
Sorry.
Ian
why not?
--- On Wed, 1/7/09, James Mills wrote:
From: James Mills
Subject: Re: [pygame] Pygame in Linux without X Windows
To: pygame-users@seul.org
Date: Wednesday, January 7, 2009, 5:38 PM
-Inline Attachment Follows-
On Thu, Jan 8, 2009 at 9:21 AM, Yanom Mobis wrote:
>
> No
it would be more like attaching your bike to the rocket. Have you seen the size
of those things? :)
--- On Wed, 1/7/09, James Paige wrote:
From: James Paige
Subject: Re: [pygame] Pygame in Linux without X Windows
To: pygame-users@seul.org
Date: Wednesday, January 7, 2009, 5:34 PM
On Thu, Jan 8, 2009 at 10:41 AM, Yanom Mobis wrote:
> why not?
Don't waste my time :)
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