Re: [pygame] Pygame "look and feel"

2013-10-25 Thread Jake b
I think last time it was one or two guys, so if they had to quit/break there wasn't a system to transfer. Perhaps if the site were on `git`, then we could easily have people make a change or two, without one guy having to devote full time to it. - On Sat, Oct 12, 2013 at 4:29 PM, Frozenball wrot

Re: [pygame] Pygame "look and feel"

2013-10-12 Thread Frozenball
I hope the website gets the new look this time. I remember there was an old project a year or two ago about updating the website that ultimately didn't go anywhere. 2013/10/10 Aikiman > Slight adjustment making the word more legible > >

Re: [pygame] Pygame "look and feel"

2013-10-11 Thread Aikiman
Slight adjustment making the word more legible -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p956.html Sent from the pygame-users mailing list archive at Nabble.com.

Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Aikiman
No worries, the logo was designed in vector format, can come in a million sizes with no loss of detail and in a variety of colors if desired (though I hope nobody decides they want an orange snake - keep with the old skool colours I say) -- View this message in context: http://pygame-users.2579

Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Sam Bull
On Thu, 2013-10-10 at 02:52 -0700, Aikiman wrote: > Sorry forgot the drop shadow > > If any of these are going to become the official logo, it would also be a great idea to have them in a vector format. signature.asc Descri

Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Jason Marshall
Nice! Jason From: Aikiman To: pygame-users@seul.org Sent: Thursday, October 10, 2013 4:52 AM Subject: Re: [pygame] Pygame "look and feel" Sorry forgot the drop shadow <http://pygame-users.25799.x6.nabble.com/file/n957/pythonLogo_v04.jpg>

Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Aikiman
Sorry forgot the drop shadow -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p957.html Sent from the pygame-users mailing list archive at Nabble.com.

Re: [pygame] Pygame "look and feel"

2013-10-09 Thread Aikiman
Spotlight is there on the right hand side, I agree perhaps more of a scrolling banner would look nicer. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p954.html Sent from the pygame-users mailing list archive at Nabble.com.

Re: [pygame] Pygame "look and feel"

2013-10-09 Thread Jake b
I like it, but I think keeping the 'spotlight' and 'new releases' sections somewhere on the front will be good to have. Perhaps using one of those "multiple items in one rect" that steam and many sites use these days. On Wed, Oct 9, 2013 at 4:10 AM, Aikiman wrote: > Took some design and colour s

Re: [pygame] Pygame "look and feel"

2013-10-09 Thread Lenard Lindstrom
I'm happy. Great work. Lenard On 13-10-09 02:07 AM, Aikiman wrote: Okay had a bit of a play around, added eye brows to accentuate expression and add character, moved the controller and tucked it in Snakey's tail. I dont think it can go any deeper as it will conceal too much of the controller. A

RE: [pygame] Pygame "look and feel"

2013-10-09 Thread Aikiman
Took some design and colour scheme off a Joomla template online tsk tsk (they all do the same thing nowadays anyways) and threw a pygame version on top with new Snakey. -- View this message in context: http://pygame-users.25

Re: [pygame] Pygame "look and feel"

2013-10-09 Thread Aikiman
Okay had a bit of a play around, added eye brows to accentuate expression and add character, moved the controller and tucked it in Snakey's tail. I dont think it can go any deeper as it will conceal too much of the controller. Also changed the position of Snakey's body so that it no longer conceals

Re: [pygame] Pygame "look and feel"

2013-10-08 Thread Jake b
I like the concept. - The choice looks like it'd scale pretty well too, which might be a consideration. ( So that a 64px or so icon could work ) - It's more obvious that it's a snake Maybe the bottom right one (no text) would be a good icon/small sized. And a text one if it's bigger or a website.

Re: [pygame] Pygame "look and feel"

2013-10-05 Thread Greg Ewing
I don't think I like the stripes. They make it look to me like the whole thing is flying through the air in an awkward manner. If that's not what you're trying to convey, maybe a solid shadow would be better. -- Greg

Re: [pygame] Pygame "look and feel"

2013-10-05 Thread Lenard Lindstrom
That looks nice. Maybe the python can hold the controller with his tail, ala Sir Hiss. I played a bit with having Snakey perched atop the letters, rather than wrapped around them. Just thoughts. On 13-10-05 02:38 PM, Aikiman wrote: Good comments have been made. Initially I had the idea to mak

Re: [pygame] Pygame "look and feel"

2013-10-05 Thread Aikiman
Good comments have been made. Initially I had the idea to make the M the controller but as suggested there kind of needs to be a reason for it - however I decided to see what it looked like anyway over last nights session on the computer - I think it works but perhaps it would be better somewhere

Re: [pygame] Pygame "look and feel"

2013-10-05 Thread Lenard Lindstrom
ntimidating. He's a lot more frightening when compared to the old one. -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Lenard Lindstrom Sent: Friday, October 04, 2013 11:07 PM To: pygame-users@seul.org Subject: Re: [pygame] Pyga

RE: [pygame] Pygame "look and feel"

2013-10-05 Thread Westley Martínez
eul.org > Subject: Re: [pygame] Pygame "look and feel" > > Looks good. Maybe the game controller can be the M in Pygame. Also, a > matching icon is needed. > > Lenard Lindstrom > > On 13-10-04 12:45 AM, Aikiman wrote: > > For what its worth then here are a co

Re: [pygame] Pygame "look and feel"

2013-10-05 Thread Paul Vincent Craven
I like draft of the logo as well. I also like the idea of using it for the 2.0 version of Pygame. Paul Vincent Craven On Sat, Oct 5, 2013 at 1:07 AM, Lenard Lindstrom wrote: > Looks good. Maybe the game controller can be the M in Pygame. Also, a > matching icon is needed. > > Lenard Lindstrom

Re: [pygame] Pygame "look and feel"

2013-10-04 Thread Lenard Lindstrom
Looks good. Maybe the game controller can be the M in Pygame. Also, a matching icon is needed. Lenard Lindstrom On 13-10-04 12:45 AM, Aikiman wrote: For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are

Re: [pygame] Pygame "look and feel"

2013-10-04 Thread Jason Marshall
I like it, Aikiman. Here's an idea: We could keep the old logo for pygame 1.x.x and use the new logo for pygame 2. Jason From: Aikiman To: pygame-users@seul.org Sent: Friday, October 4, 2013 2:45 AM Subject: Re: [pygame] Pygame "look and feel&qu

Re: [pygame] Pygame "look and feel"

2013-10-04 Thread Dominik George
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Aikiman schrieb: >For what its worth then here are a couple of designs of the logo. Im >only >throwing them up here because i've already done the work but if you are >interested I can continue onward with colors, otherwise I can drop this >no >pro

Re: [pygame] Pygame "look and feel"

2013-10-04 Thread Aikiman
For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then.

Re: [pygame] Pygame "look and feel"

2013-10-03 Thread René Dudfield
Hello, the website is moving more to a distributed content management system, rather than just CMS. Now the website has a backup server, along with two separate backup systems running, and it is running on raid1. An alpha version of the new website will go up in about a week (which probably mean

Re: [pygame] Pygame "look and feel"

2013-10-03 Thread Dominik George
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Aikiman schrieb: >I like the idea of using a modern content management system like >Wordpress or >Joomla, this would definitely make updates easier to work with, I think >the >design could be worked on though but its a good start. > >Let me play w

Re: [pygame] Pygame "look and feel"

2013-10-03 Thread Aikiman
I like the idea of using a modern content management system like Wordpress or Joomla, this would definitely make updates easier to work with, I think the design could be worked on though but its a good start. Let me play with a few ideas and present them here during the weekend see if it sparks an

Re: [pygame] Pygame "look and feel"

2013-10-03 Thread Paul Vincent Craven
2, 2013 6:01 PM > > To: pygame-users@seul.org > > Subject: [pygame] Pygame "look and feel" > > > > I read a couple of comments in the past about how out-dated > www.pygame.org > > looks so I was thinking that I could offer up my design skills to crea

RE: [pygame] Pygame "look and feel"

2013-10-02 Thread Westley Martínez
esday, October 02, 2013 6:01 PM > To: pygame-users@seul.org > Subject: [pygame] Pygame "look and feel" > > I read a couple of comments in the past about how out-dated www.pygame.org > looks so I was thinking that I could offer up my design skills to create > some new loo

[pygame] Pygame "look and feel"

2013-10-02 Thread Aikiman
I read a couple of comments in the past about how out-dated www.pygame.org looks so I was thinking that I could offer up my design skills to create some new looks for it while somebody else builds the html version of the site. If this is something the creators of pygame.org are interested in then c