Beautiful :)
I'm not going to be around till Tuesday so I'll read this in detail later.
Jon
Quoting Kris Schnee <[EMAIL PROTECTED]>:
> > Nice screenshot. Is that multiple runs of the terrain generator tiled, or
> one run?
>
> Thanks. The screenshot is one run of another program making the
>
Nice screenshot. Is that multiple runs of the terrain generator tiled, or one
run?
Thanks. The screenshot is one run of another program making the
generator run repeatedly, then applying a texture heightmap (like,
anything in a certain height range is blue), then blitting the little
maps in
Quoting Richard Jones <[EMAIL PROTECTED]>:
> On Friday 27 October 2006 12:01, JoN wrote:
> > Given the same input parameters will it generate the same terrain every
> > time, or is it random ?
>
> The OP said "using procedural generation so that the landscapes are random
> but
> consistent from
On Friday 27 October 2006 12:01, JoN wrote:
> Given the same input parameters will it generate the same terrain every
> time, or is it random ?
The OP said "using procedural generation so that the landscapes are random but
consistent from session to session."
Richard
By the way -
Given the same input parameters will it generate the same terrain every time, or
is it random ?
Jon
Quoting Simon Oberhammer <[EMAIL PROTECTED]>:
> >
> > Nice screenshot. Is that multiple runs of the terrain generator tiled, or
> > one run?
>
>
> One run, i tried it
>
> lg
>
Nice screenshot. Is that multiple runs of the terrain generator tiled, or one run?
One run, i tried itlg simon
Nice screenshot. Is that multiple runs of the terrain generator tiled, or one run?On 10/25/06, John Eriksson <[EMAIL PROTECTED]
> wrote:Hey Kris,Why don't register this at
http://www.pygame.org ?/Johnons 2006-10-25 klockan 19:21 -0400 skrev Kris Schnee:> The code is at:> http://kschnee.xepher.net
Hey Kris,
Why don't register this at http://www.pygame.org ?
/John
ons 2006-10-25 klockan 19:21 -0400 skrev Kris Schnee:
> The code is at:
> http://kschnee.xepher.net/code/Terragens.py.txt
> A screenshot is at:
> http://kschnee.xepher.net/pics/061025skygold2.jpg
>
> Have fun!
>
> Kris
Hi Kris
Yes, very interested.
Jon
Quoting Kris Schnee <[EMAIL PROTECTED]>:
> http://kschnee.xepher.net/pics/061025skygold2.jpg
>
> Today I built a couple of functions to generate random terrain. The best
> -looking of these involved drawing a bunch of blobs and lines using
> Pygame, and addi
The code is at:
http://kschnee.xepher.net/code/Terragens.py.txt
A screenshot is at:
http://kschnee.xepher.net/pics/061025skygold2.jpg
Have fun!
Kris
That would be interesting to me.
Please post when you can.
Rob
>= Original Message From pygame-users@seul.org =
>http://kschnee.xepher.net/pics/061025skygold2.jpg
>
>Today I built a couple of functions to generate random terrain. The best
>-looking of these involved drawing a bunch of b
http://kschnee.xepher.net/pics/061025skygold2.jpg
Today I built a couple of functions to generate random terrain. The best
-looking of these involved drawing a bunch of blobs and lines using
Pygame, and adding noise and smoothing to create heightmaps. The above
screenshot is from a little "wor
12 matches
Mail list logo