Re: [pygame] Random Terrain Generator

2006-10-27 Thread JoN
Beautiful :) I'm not going to be around till Tuesday so I'll read this in detail later. Jon Quoting Kris Schnee <[EMAIL PROTECTED]>: > > Nice screenshot. Is that multiple runs of the terrain generator tiled, or > one run? > > Thanks. The screenshot is one run of another program making the >

Re: [pygame] Random Terrain Generator

2006-10-26 Thread Kris Schnee
Nice screenshot. Is that multiple runs of the terrain generator tiled, or one run? Thanks. The screenshot is one run of another program making the generator run repeatedly, then applying a texture heightmap (like, anything in a certain height range is blue), then blitting the little maps in

Re: [pygame] Random Terrain Generator

2006-10-26 Thread JoN
Quoting Richard Jones <[EMAIL PROTECTED]>: > On Friday 27 October 2006 12:01, JoN wrote: > > Given the same input parameters will it generate the same terrain every > > time, or is it random ? > > The OP said "using procedural generation so that the landscapes are random > but > consistent from

Re: [pygame] Random Terrain Generator

2006-10-26 Thread Richard Jones
On Friday 27 October 2006 12:01, JoN wrote: > Given the same input parameters will it generate the same terrain every > time, or is it random ? The OP said "using procedural generation so that the landscapes are random but consistent from session to session." Richard

Re: [pygame] Random Terrain Generator

2006-10-26 Thread JoN
By the way - Given the same input parameters will it generate the same terrain every time, or is it random ? Jon Quoting Simon Oberhammer <[EMAIL PROTECTED]>: > > > > Nice screenshot. Is that multiple runs of the terrain generator tiled, or > > one run? > > > One run, i tried it > > lg >

Re: [pygame] Random Terrain Generator

2006-10-26 Thread Simon Oberhammer
Nice screenshot.  Is that multiple runs of the terrain generator tiled, or one run? One run, i tried itlg simon

Re: [pygame] Random Terrain Generator

2006-10-25 Thread andrew baker
Nice screenshot.  Is that multiple runs of the terrain generator tiled, or one run?On 10/25/06, John Eriksson <[EMAIL PROTECTED] > wrote:Hey Kris,Why don't register this at http://www.pygame.org ?/Johnons 2006-10-25 klockan 19:21 -0400 skrev Kris Schnee:> The code is at:> http://kschnee.xepher.net

Re: [pygame] Random Terrain Generator

2006-10-25 Thread John Eriksson
Hey Kris, Why don't register this at http://www.pygame.org ? /John ons 2006-10-25 klockan 19:21 -0400 skrev Kris Schnee: > The code is at: > http://kschnee.xepher.net/code/Terragens.py.txt > A screenshot is at: > http://kschnee.xepher.net/pics/061025skygold2.jpg > > Have fun! > > Kris

Re: [pygame] Random Terrain Generator

2006-10-25 Thread JoN
Hi Kris Yes, very interested. Jon Quoting Kris Schnee <[EMAIL PROTECTED]>: > http://kschnee.xepher.net/pics/061025skygold2.jpg > > Today I built a couple of functions to generate random terrain. The best > -looking of these involved drawing a bunch of blobs and lines using > Pygame, and addi

[pygame] Random Terrain Generator

2006-10-25 Thread Kris Schnee
The code is at: http://kschnee.xepher.net/code/Terragens.py.txt A screenshot is at: http://kschnee.xepher.net/pics/061025skygold2.jpg Have fun! Kris

RE: [pygame] Random Terrain Generator

2006-10-25 Thread rld201
That would be interesting to me. Please post when you can. Rob >= Original Message From pygame-users@seul.org = >http://kschnee.xepher.net/pics/061025skygold2.jpg > >Today I built a couple of functions to generate random terrain. The best >-looking of these involved drawing a bunch of b

[pygame] Random Terrain Generator

2006-10-25 Thread Kris Schnee
http://kschnee.xepher.net/pics/061025skygold2.jpg Today I built a couple of functions to generate random terrain. The best -looking of these involved drawing a bunch of blobs and lines using Pygame, and adding noise and smoothing to create heightmaps. The above screenshot is from a little "wor