Re: [pygame] Re: GSoC

2011-04-07 Thread René Dudfield
Hi, sorry, pygame is not doing gsoc this year. On Fri, Apr 8, 2011 at 6:52 AM, Nikhil Murthy wrote: > I am really sorry for the blank e-mail before, and I am also sorry that I > am writing in so late, but as I would like to work on bringing it to > Android, is Pygame taking GSoC applications t

[pygame] Re: GSoC

2011-04-07 Thread Nikhil Murthy
I am really sorry for the blank e-mail before, and I am also sorry that I am writing in so late, but as I would like to work on bringing it to Android, is Pygame taking GSoC applications this year? On Fri, Apr 8, 2011 at 11:19 AM, Nikhil Murthy wrote: > > > -- > Nikhil Murthy > -- Nikhil Mur

Re: [pygame] Re: GSoC

2011-02-06 Thread Adam Bark
On 22/01/11 23:10, Ian Mallett wrote: On Sat, Jan 22, 2011 at 3:48 PM, Sam Bull > wrote: I only know a tiny bit of OpenGL, and I was wondering if anybody who knows some OpenGL programming could answer a question, to help me prepare. In order fo

Re: [pygame] Re: GSoC

2011-01-28 Thread Greg Ewing
Ian Mallett wrote: To do a 2D view: glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(...) or gluOrtho2D(...) glMatrixMode(GL_MODELVIEW) glLoadIdentity() You'll also probably want to turn off depth testing, lighting, etc. if you previously had them enabled for the 3D view. -- Greg

Re: [pygame] Re: GSoC

2011-01-22 Thread Ian Mallett
On Sat, Jan 22, 2011 at 3:48 PM, Sam Bull wrote: > I only know a tiny bit of OpenGL, and I was wondering if anybody who > knows some OpenGL programming could answer a question, to help me > prepare. >In order for me to produce these widgets in OpenGL, does OpenGL > provide > functions to

[pygame] Re: GSoC

2011-01-22 Thread Sam Bull
I only know a tiny bit of OpenGL, and I was wondering if anybody who knows some OpenGL programming could answer a question, to help me prepare. In order for me to produce these widgets in OpenGL, does OpenGL provide functions to draw 2D shapes onto the screen in front of the 3D view (like a

Re: [pygame] Re: GSoC project proposal: Pygame on rails

2010-03-20 Thread Evan Kroske
On Sat, Mar 20, 2010 at 5:37 PM, Marcus von Appen wrote: > On, Mon Mar 08, 2010, Evan Kroske wrote: > >> I wrote a blog entry about my idea that contains a more complete >> explanation of why I want to create this framework and what I hope it >> will accomplish. Check it out here: >> http://welcom

Re: [pygame] Re: GSoC project proposal: Pygame on rails

2010-03-20 Thread Marcus von Appen
On, Mon Mar 08, 2010, Evan Kroske wrote: > I wrote a blog entry about my idea that contains a more complete > explanation of why I want to create this framework and what I hope it > will accomplish. Check it out here: > http://welcome2obscurity.blogspot.com/2010/03/gsoc-project-idea-insta-pygame.h

Re: [pygame] Re: GSOC project proposal: Finishing the movie module

2010-03-08 Thread Patrick Mullen
I would love to see this! On Sun, Mar 7, 2010 at 8:00 AM, Tyler Laing wrote: > Oh another critical bug: a lack of subtitle support! (Well, critical to me) > > -Tyler > > > On Sun, Mar 7, 2010 at 7:46 AM, Tyler Laing wrote: > >> Hello all! >> >> So I am applying again this year, to properly fini

[pygame] Re: GSoC project proposal: Pygame on rails

2010-03-08 Thread Evan Kroske
I wrote a blog entry about my idea that contains a more complete explanation of why I want to create this framework and what I hope it will accomplish. Check it out here: http://welcome2obscurity.blogspot.com/2010/03/gsoc-project-idea-insta-pygame.html -- Evan Kroske http://welcome2obscurity.blog

[pygame] Re: GSOC project proposal: Finishing the movie module

2010-03-07 Thread Tyler Laing
Oh another critical bug: a lack of subtitle support! (Well, critical to me) -Tyler On Sun, Mar 7, 2010 at 7:46 AM, Tyler Laing wrote: > Hello all! > > So I am applying again this year, to properly finish my project last year. > > The movie module was largely finished in last year's GSoC project

Re: [pygame] Re: GSoC A* for AI

2009-04-02 Thread Marcus von Appen
On, Thu Apr 02, 2009, Orcun Avsar wrote: > yes, but these should be general methods. AI is a very large case but > these must be AI modules like path finding that many users should > need. otherwise it serves only for special purposes. what do you > advice for general AI demands? Evaluate, discus

[pygame] Re: GSoC A* for AI

2009-04-01 Thread Orcun Avsar
yes, but these should be general methods. AI is a very large case but these must be AI modules like path finding that many users should need. otherwise it serves only for special purposes. what do you advice for general AI demands? On 2 Nisan, 04:16, René Dudfield wrote: > hi, > > I don't know if

Re: [pygame] Re: GSoC Proposal: Basic gui system

2009-03-24 Thread RB[0]
I don't think incorporating an existing gui into pygame would work. Whatever it is you decide to do - it will need to be close enough to pygame to be worth it (ie, integrated into event loop and such, to make it easy for new users), abstract enough to allow extendability into a wide range of needs,

[pygame] Re: GSoC Proposal: Basic gui system

2009-03-24 Thread Jug
If you all think, a lot of people would use a built-in gui but it's not worth the work, is there a chance to put one of the existing guis into pygame? We could poll the users on the website and/or the mailing list about the best pygame gui. Then maybe have a look on the best 2 or 3, discuss some pr

[pygame] Re: GSoC Proposal: Basic gui system

2009-03-22 Thread michael . schneider
Jug, that is a really great idea. Very often I wanted to quickly create a basic interface, but I miss a useful built-in gui library to do that easily. To the ones saying it is easy to quickly create your own gui per game: Surely it is an easy task to create an image of a button, put it on the scr

[pygame] Re: GSoC Proposal: Basic gui system

2009-03-21 Thread Jug
On 21 Mrz., 16:48, Marcus von Appen wrote: > Which is why a GUI backend within pygame was never realised. There is no > ultimate design approach and having just a bunch of abstract base > classes for users to implement is not worth the work :-). Then it should be a GSoC task to search for it. Su

Re: [pygame] Re: GSoC Student

2009-03-19 Thread Marcus von Appen
On, Thu Mar 19, 2009, Tyler Laing wrote: > Ah, apologies, I hadn't fully read the mailing list before I posted > this. > > Pygame for Python 3 is pgreloaded, which I presume has active > developers. Right. Me and my exceptional one-man-show :-). > For the font and image support, there appears

Re: [pygame] Re: GSoC Student

2009-03-18 Thread René Dudfield
hi, ffmpeg support would be great. Perhaps using this library: http://www.arjanhouben.nl/SDL_ffmpeg/ py3k is probably not too much work. It took Marcus only a few days I think to convert pgreloaded - probably less, so not a full 3 months work. Feel free to email me your draft application, and

[pygame] Re: GSoC Student

2009-03-18 Thread Tyler Laing
Ah, apologies, I hadn't fully read the mailing list before I posted this. Pygame for Python 3 is pgreloaded, which I presume has active developers. For the font and image support, there appears to already be a volunteer for that. But I would still like to work on the movie support. If there are