Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-07-03 Thread tom arnall
Michael, it just occurred to me that people on this thread cd probably help you better if they knew something of the programs you have written so far, in whatever language. Regards, Tom .. "If you're not having fun, you're probably f*cking up." Alfred E. Neuman On 7/2/15, Michael wrote:

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-07-02 Thread tom arnall
Ian, i agree with you if the tasks for experimentation are kept small. and the experimenting is above all a lot of fun. people hang themselves in systems work by biting off more than they can chew. writing a system from scratch can be a good learning experience, but it is rarely done in the world

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-07-02 Thread Ian Mallett
​Since this has turned into an advice thread . . . Having taught Python for several years, I find that the best way to learn any language, but Python in particular, is to just sit down and try a lot of things, without assistance. It sounds like you're trying to make a game. That's great, but you s

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-07-02 Thread tom arnall
Michael, congratulation on yr find! BTW, people who program for a living will always start a project by looking around for a similar system. i wd bet that in the majority of cases, systems running today have used another system as a starting point and in many cases just modified it to suit their

[pygame] Re: Need a lot of help with 'virtual' board game

2015-07-02 Thread Michael
So while looking around the internet today, I came across this little gem: http://www.baumanfamily.com/john/risk.html The amount of code in it that help is outstanding, and really helps with learning how to code a board game. -- View this message in context: http://pygame-users.25799.x6.nabble

[pygame] Re: Need a lot of help with 'virtual' board game

2015-07-02 Thread Michael
I am not familiar with the names, again, I am a VERY novice coder, have watched one tutorial, whilst going through the book 'invent with python' as well. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Need-a-lot-of-help-with-virtual-board-game-tp1965p1982.html Sent fro

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-07-01 Thread tom arnall
i suspect your answer is with tongue in cheek, but just in case it's not ... here is a bit of pseudo code in the style that i use. every programmer who uses pseudo code has his own little version get the records for each record get next record check if it contains 'jack

[pygame] Re: Need a lot of help with 'virtual' board game

2015-07-01 Thread Michael
No, I am not familiar with that at all. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Need-a-lot-of-help-with-virtual-board-game-tp1965p1980.html Sent from the pygame-users mailing list archive at Nabble.com.

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-07-01 Thread tom arnall
" I am going to start coding a simple strategy game today..." do you know about pseudo code? On 7/1/15, Michael wrote: > >Create an image of the board. > >Save the countries as coordinates that refer to the centre of > >the country. > >For each country, save a lis

[pygame] Re: Need a lot of help with 'virtual' board game

2015-07-01 Thread Michael
>Create an image of the board. >Save the countries as coordinates that refer to the centre of >the country. >For each country, save a list of countries that are connected. >When units are in a country, display them at the centre >coordinate.

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-07-01 Thread Sam Bull
On Tue, 2015-06-30 at 18:51 -0700, Michael wrote: > For my game I want territories that are different shapes, not tiles, is it > done the same way? or is there another process completely? You basically just need to work out what you want, then figure out a way to go about it, programming is very f

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread tom arnall
Folks! Thanks for the discussion. Very helpful. I'm a newbie also with pygame. Not very far along with python either. Thanks Michael for starting the discussion. The advice to work on parts of the stuff and to find examples is important. I have written a lot of software in other languages and tho

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Matt Roe
There are several ways to do that - you could make territories be a collection of small tiles, or you could use some sort of polygon system. On Tue, Jun 30, 2015 at 7:51 PM, Michael wrote: > Quick question: > For my game I want territories that are different shapes, not tiles, is it > done the s

[pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Michael
Quick question: For my game I want territories that are different shapes, not tiles, is it done the same way? or is there another process completely? -- View this message in context: http://pygame-users.25799.x6.nabble.com/Need-a-lot-of-help-with-virtual-board-game-tp1965p1973.html Sent from th

[pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Michael
Thanks a ton guys! When I finish the game I am ultimately trying to make (The first Balkan war) I will post it on these forums :) -- View this message in context: http://pygame-users.25799.x6.nabble.com/Need-a-lot-of-help-with-virtual-board-game-tp1965p1972.html Sent from the pygame-users maili

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Sam Bull
On Tue, 2015-06-30 at 12:48 -0700, Michael wrote: > I actually coded my own pong game, I forgot to add a pause menu though. > However, I still need to know how to code in 'combat' (die rolls, > causalities ETC.) > Movement of troops > and still alll the others listed above. As said, these things w

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Paul Vincent Craven
You can look up how to do combat 'die' rolls here: http://programarcadegames.com/index.php?chapter=loops&lang=en#section_4 That site has a lot of example code if you look under the 'examples' section. Paul Vincent Craven On Tue, Jun 30, 2015 at 2:48 PM, Michael wrote: > I actually coded my ow

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Noel Garwick
As Winkleink said, the Invent With Pygame stuff is awesome; tons of good hands-on examples. The author is very cool and will probably help you out or recommend a blog post if you have specific questions on how something works. http://inventwithpython.com/ For troop movement, if you're making a g

[pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Michael
I actually coded my own pong game, I forgot to add a pause menu though. However, I still need to know how to code in 'combat' (die rolls, causalities ETC.) Movement of troops and still alll the others listed above. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Need-a-