Michael,
it just occurred to me that people on this thread cd probably help you
better if they knew something of the programs you have written so
far, in whatever language.
Regards,
Tom
..
"If you're not having fun, you're probably f*cking up." Alfred E. Neuman
On 7/2/15, Michael wrote:
Ian,
i agree with you if the tasks for experimentation are kept small. and
the experimenting is above all a lot of fun. people hang themselves in
systems work by biting off more than they can chew.
writing a system from scratch can be a good learning experience, but
it is rarely done in the world
​Since this has turned into an advice thread . . .
Having taught Python for several years, I find that the best way to learn
any language, but Python in particular, is to just sit down and try a lot
of things, without assistance. It sounds like you're trying to make a game.
That's great, but you s
Michael,
congratulation on yr find!
BTW, people who program for a living will always start a project by
looking around for a similar system. i wd bet that in the majority of
cases, systems running today have used another system as a starting
point and in many cases just modified it to suit their
So while looking around the internet today, I came across this little gem:
http://www.baumanfamily.com/john/risk.html
The amount of code in it that help is outstanding, and really helps with
learning how to code a board game.
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I am not familiar with the names, again, I am a VERY novice coder, have
watched one tutorial, whilst going through the book 'invent with python' as
well.
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Sent fro
i suspect your answer is with tongue in cheek, but just in case it's not ...
here is a bit of pseudo code in the style that i use. every programmer
who uses pseudo code has his own little version
get the records
for each record
get next record
check if it contains 'jack
No, I am not familiar with that at all.
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" I am going to start coding a simple strategy game today..."
do you know about pseudo code?
On 7/1/15, Michael wrote:
> >Create an image of the board.
> >Save the countries as coordinates that refer to the centre of
> >the country.
> >For each country, save a lis
>Create an image of the board.
>Save the countries as coordinates that refer to the centre of
>the country.
>For each country, save a list of countries that are connected.
>When units are in a country, display them at the centre
>coordinate.
On Tue, 2015-06-30 at 18:51 -0700, Michael wrote:
> For my game I want territories that are different shapes, not tiles, is it
> done the same way? or is there another process completely?
You basically just need to work out what you want, then figure out a way
to go about it, programming is very f
Folks!
Thanks for the discussion. Very helpful. I'm a newbie also with
pygame. Not very far along with python either.
Thanks Michael for starting the discussion. The advice to work on
parts of the stuff and to find examples is important. I have written a
lot of software in other languages and tho
There are several ways to do that - you could make territories be a
collection of small tiles, or you could use some sort of polygon system.
On Tue, Jun 30, 2015 at 7:51 PM, Michael wrote:
> Quick question:
> For my game I want territories that are different shapes, not tiles, is it
> done the s
Quick question:
For my game I want territories that are different shapes, not tiles, is it
done the same way? or is there another process completely?
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Sent from th
Thanks a ton guys! When I finish the game I am ultimately trying to make (The
first Balkan war) I will post it on these forums :)
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On Tue, 2015-06-30 at 12:48 -0700, Michael wrote:
> I actually coded my own pong game, I forgot to add a pause menu though.
> However, I still need to know how to code in 'combat' (die rolls,
> causalities ETC.)
> Movement of troops
> and still alll the others listed above.
As said, these things w
You can look up how to do combat 'die' rolls here:
http://programarcadegames.com/index.php?chapter=loops&lang=en#section_4
That site has a lot of example code if you look under the 'examples'
section.
Paul Vincent Craven
On Tue, Jun 30, 2015 at 2:48 PM, Michael wrote:
> I actually coded my ow
As Winkleink said, the Invent With Pygame stuff is awesome; tons of good
hands-on examples. The author is very cool and will probably help you out
or recommend a blog post if you have specific questions on how something
works. http://inventwithpython.com/
For troop movement, if you're making a g
I actually coded my own pong game, I forgot to add a pause menu though.
However, I still need to know how to code in 'combat' (die rolls,
causalities ETC.)
Movement of troops
and still alll the others listed above.
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