Which wiki? SDL2, PySDL2 or Pygame?
Just playing, but here are (probably suboptimal, even ignoring the
naive algorithm) Pygame and PySDL2 examples of Conway's life. They
require a recent numpy. I'd be interested to hear about better
approaches. I'd like to get my head around using OpenGL "shader"
On, Sun Aug 18, 2013, Lenard Lindstrom wrote:
> On 13-08-17 12:28 AM, Marcus von Appen wrote:
> > On, Sat Aug 17, 2013, Lenard Lindstrom wrote:
> >
> >> Ctypes may be the way to go on PyPy, but it is slow in CPython. It lacks
> >> new buffer support. Well, ctype types have buffers, but they don't
On, Sun Aug 18, 2013, ninmonk...@gmail.com wrote:
> Is this required If you use the pixel access sample in the sdl2
> migration wiki?
What example do you mean exactly?
Generally speaking: no, you do not have to rely on numpy, but can use
your own favourite way of accessing the data, either by us
On 13-08-17 12:28 AM, Marcus von Appen wrote:
On, Sat Aug 17, 2013, Lenard Lindstrom wrote:
Ctypes may be the way to go on PyPy, but it is slow in CPython. It lacks
new buffer support. Well, ctype types have buffers, but they don't work
with NumPy.
Take a look at
https://bitbucket.org/marcusva
Is this required If you use the pixel access sample in the sdl2 migration wiki?
--
Monkey
On Aug 17, 2013, at 12:28 AM, Marcus von Appen wrote:
> On, Sat Aug 17, 2013, Lenard Lindstrom wrote:
>
>> Ctypes may be the way to go on PyPy, but it is slow in CPython. It lacks
>> new buffer support. W
Does pygame use sdl_gfx ? That has a 2 port.
--
Monkey
On Aug 16, 2013, at 7:48 PM, Paul Vincent Craven wrote:
> I started a pygame port based off Marcus's CTypes work. I think it is the
> best way to go for an SDL 2 pygame.
>
> Some things are harder, like full SDL 2 support would require
Pygame 2.0 might be a better name to signify the large change to SDL2
--
Monkey
On Aug 16, 2013, at 1:26 PM, Andrew Barlow wrote:
> I favour this hugely.
>
> I'd love to have a feature freeze on 1.9.2... squish any final bugs on it...
> start SDL2 port for a PyGame 1.9.10 (Maybe even just P
I did see in the wiki for porting, a method to use the read-access of surface,
yet copies into an existing texture. Meaning you don't do the slow
createTextureFromSurface() every frame.
I'd paste it but I can't on my phone.
--
Monkey
On Aug 13, 2013, at 1:47 AM, Andrew Barlow wrote:
> Aweso
On 13-08-17 12:20 AM, Marcus von Appen wrote:
On, Sat Aug 17, 2013, Lenard Lindstrom wrote:
Hi Andrew,
Marcus von Appen has "pygame2" as a synonym for PyGame Reloaded. I
noticed, though, that PyGame Reloaded was discontinued (1) in favor of
PySDL2. So if there will be no confusion and Marcus i
On 17 August 2013 16:21, Lenard Lindstrom wrote:
> Ctypes may be the way to go on PyPy, but it is slow in CPython.
>
PyPy moved to cffi some time ago, and it's much faster on both platforms.
Richard
On, Sat Aug 17, 2013, Lenard Lindstrom wrote:
> Ctypes may be the way to go on PyPy, but it is slow in CPython. It lacks
> new buffer support. Well, ctype types have buffers, but they don't work
> with NumPy.
Take a look at
https://bitbucket.org/marcusva/py-sdl2/src/963b26e2110449a453efa7fa45328c
On, Sat Aug 17, 2013, Lenard Lindstrom wrote:
> Hi Andrew,
>
> Marcus von Appen has "pygame2" as a synonym for PyGame Reloaded. I
> noticed, though, that PyGame Reloaded was discontinued (1) in favor of
> PySDL2. So if there will be no confusion and Marcus is agreeable, then I
> second "PyGame 2.0
Ctypes may be the way to go on PyPy, but it is slow in CPython. It lacks
new buffer support. Well, ctype types have buffers, but they don't work
with NumPy. Array support is convoluted and slow (see _numpysurfarray.py
in Pygame 1.8.0). And Python is unsuited for writing the custom blitters
adde
I started a pygame port based off Marcus's CTypes work. I think it is the
best way to go for an SDL 2 pygame.
Some things are harder, like full SDL 2 support would require versions of
code on some functions for rastarized, openGL, and DirectX. Things like
'line width' aren't supported, so I had to
Hi Andrew,
Marcus von Appen has "pygame2" as a synonym for PyGame Reloaded. I
noticed, though, that PyGame Reloaded was discontinued (1) in favor of
PySDL2. So if there will be no confusion and Marcus is agreeable, then I
second "PyGame 2.0".
Lenard
(1) https://code.google.com/p/pgreloaded/
I favour this hugely.
I'd love to have a feature freeze on 1.9.2... squish any final bugs on
it... start SDL2 port for a PyGame 1.9.10 (Maybe even just PyGame 2.0?)
On 16 August 2013 21:12, Lenard Lindstrom wrote:
> Hi,
>
> I recommend we put a feature freeze of Pygame 1.9.2. Personally, I sti
Hi,
I recommend we put a feature freeze of Pygame 1.9.2. Personally, I still
want to see Pygame 1.9.2 reach release status. I expect identifying
existing bugs in Pygame 1.9.2 is easier than chasing them down later in
an SDL 2 port. Otherwise, I would rather put time into an SDL2 port than
pat
On Tue, Aug 13, 2013 at 3:25 PM, geneb wrote:
>
> Does the OpenGL ES support mean that it will work properly on the
> Raspberry Pi?
>
> tnx!
Hi,
Yes, it does work with raspberrypi.
There are some people working on better SDL2 support for raspberrypi in
this issue:
http://bugzilla.libsdl.
On Tue, 13 Aug 2013, René Dudfield wrote:
On Tue, Aug 13, 2013 at 3:25 PM, geneb wrote:
Does the OpenGL ES support mean that it will work properly on the
Raspberry Pi?
tnx!
Hi,
Yes, it does work with raspberrypi.
There are some people working on better SDL2 support for raspberrypi in
On Tue, Aug 13, 2013 at 2:09 PM, Keith Nemitz wrote:
>
> Is there a way to create iOS games with pysdl2 ? Would Cython be a path?
>
>
Hello,
Using ctypes and pysdl2 should be possible with some work, but I'm not 100%
certain.
Python and ctypes on iOS can work, but would require some extra code
On Tue, Aug 13, 2013 at 5:37 AM, René Dudfield wrote:
> Happy days...
>
>
> SDL 2.0 is released!
>
> http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
>
> """
>
>
> Wohoo!!!
On Tue, 13 Aug 2013, René Dudfield wrote:
Happy days...
SDL 2.0 is released!
http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
"""
These are the most important new features in SDL 2.0:
- Full 3D hardware acceleration
- Support for OpenGL 3.0+ in various profiles
Is there a way to create iOS games with pysdl2 ? Would Cython be a path?
From: René Dudfield
To: pygame-users@seul.org
Sent: Tuesday, August 13, 2013 4:38 AM
Subject: Re: [pygame] SDL 2.0
Hi,
Note: there are the pysdl2 wrappers here:
http
Hi,
Note: there are the pysdl2 wrappers here:
http://pysdl2.readthedocs.org/en/latest/
There is also a guide "pysdl2 for pygamers" which shows which API calls in
pygame map to which calls in pysdl2.
http://pysdl2.readthedocs.org/en/latest/tutorial/pygamers.html
I'd like to make a pygame
Awesome! I hope we end up with a nice wrapper around previous pygame code
so I don't have to rewrite everything!
I'd even pay good money for that!
On 13 August 2013 09:37, René Dudfield wrote:
> Happy days...
>
>
> SDL 2.0 is released!
>
> http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-A
Happy days...
SDL 2.0 is released!
http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
"""
These are the most important new features in SDL 2.0:
- Full 3D hardware acceleration
- Support for OpenGL 3.0+ in various profiles (core, compatibility,
debug, robust, etc
I've been working with glx and putting a pygame-like interface over SDL 2.0.
How does a program draw a line that is multi-pixel wide? Everything is only
one-pixel wide.
Paul Vincent Craven
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