Isn’t Pyglet using OpenGL by default? I’d like to see the next iteration of
Pygame use hardware acceleration by default so that this type of issue goes
away.
~ Michael
On Sun : Mar 8, 2015 2:14:39 AM you wrote:
> Much better, thanks.
>
> The only a bit serious impact on performance is the Su
Much better, thanks.
The only a bit serious impact on performance is the Surface.convert
method on loaded image here. Good point.
Sprite image is of 310x360 px dimensions and with alpha layer. With
200 sprites optimized with .convert_alpha I get about 19 fps, with
plain .convert it raises upto 67
Hi,
See the attached for some tweaks.
I bumped the number of sprites up to 200.
When I used my own 100x100-pixels png that has an alpha layer I get a
bit more than 100 fps. Alpha layers take extra CPU to render.
When I use same-size filled rects of the same dimensions I get a little
over 20
Hello,
I'm considering a game framework for next more serious project. As I'm
Python/Ruby language agnostic, I did rewrote simple sprite benchmark
from Gosu to latest Pygame to do a performance comparison. You may
find the code bellow.
I was very surprised Pygame version performs much more worse.