On Fri, Jul 15, 2011 at 5:41 AM, DR0ID wrote:
> **
> On 15.07.2011 13:52, sam.hack...@sent.com wrote:
>
> On Thu, 14 Jul 2011 13:57 -0700, "Michael Carius"
> wrote:
>
> # Python 2.x code
> class MySurface(object):
> def __init__(self, obj):
> if isinstance(obj, tuple):
>
On 15.07.2011 13:52, sam.hack...@sent.com wrote:
On Thu, 14 Jul 2011 13:57 -0700, "Michael Carius"
wrote:
# Python 2.x code
class MySurface(object):
def __init__(self, obj):
if isinstance(obj, tuple):
self._surf = pygame.Surface(*tuple)
elif isinstance(obj, pygam
On Thu, 14 Jul 2011 13:57 -0700, "Michael Carius"
wrote:
# Python 2.x code
class MySurface(object):
def __init__(self, obj):
if isinstance(obj, tuple):
self._surf = pygame.Surface(*tuple)
elif isinstance(obj, pygame.Surface):
self._surf =
game-users@seul.org
Sent: Thu, Jul 14, 2011, 10:08 PM
Subject: Re: [pygame] Surface objects
On 14.07.2011 22:51, sam.hack...@sent.com wrote:
On Thu, 14 Jul 2011 19:05 +0200, "DR0ID" wrote:
An old experiment of mine, it might give you a clue how you can do it
(actually it replace
On 14.07.2011 22:51, sam.hack...@sent.com wrote:
On Thu, 14 Jul 2011 19:05 +0200, "DR0ID" wrote:
An old experiment of mine, it might give you a clue how you can do it
(actually it replaces the pygame Surface object with the
SurfaceObject class):
https://python-pyknic.googlecode.com/svn/branc
sam.hack...@sent.com wrote:
What I want to know is, how can you get it to
act like that if you already have a surface.
I don't think it's possible to do this in such a way that
the resulting object will work as a Surface in all contexts.
One way I've just thought of, maybe if I create a new
I dont understand well what are you wanting to do, a wrapper?
Do a class that inherits Surface and that contains a Surface.
Do implement all the methods callables of the object and say them to
do in inside's surface, a simple example will be:
class A:
def __init__(self):
print "init
On Thu, Jul 14, 2011 at 10:05 AM, DR0ID wrote:
> **
> On 14.07.2011 16:18, sam.hack...@sent.com wrote:
>
> Hey guys,
>
> I have a class which inherits from pygame.Surface. If the class gets
> created with a tuple, I create a new surface by calling
> pygame.Surface.__init__, so my class will wor
On Thu, 14 Jul 2011 19:05 +0200, "DR0ID"
wrote:
An old experiment of mine, it might give you a clue how you can
do it (actually it replaces the pygame Surface object with the
SurfaceObject class):
[1]https://python-pyknic.googlecode.com/svn/branches/pyknic-2.0/e
xperimental/surfaceobject.py
Rig
On 14.07.2011 16:18, sam.hack...@sent.com wrote:
Hey guys,
I have a class which inherits from pygame.Surface. If the class gets
created with a tuple, I create a new surface by calling
pygame.Surface.__init__, so my class will work as a pygame.Surface object.
I also need this class to be cr
Hey guys,
I have a class which inherits from pygame.Surface. If the class
gets created with a tuple, I create a new surface by calling
pygame.Surface.__init__, so my class will work as a
pygame.Surface object.
I also need this class to be created with existing
pygame.Surface objects. So, if I
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