Re: [pygame] Testing pygame 1.8rc4 on PPC build (was: Mac OS X Rosetta (PPC))

2008-03-05 Thread Casey Duncan
On Mar 4, 2008, at 11:58 PM, René Dudfield wrote: ah, thanks heaps. I think I know how to fix that problem. I don't think the png, and jpeg libraries were compiled as universal binaries. I'll try it again... tomorrow. But in the mean time, are you able to try these builds from the compile

Re: [pygame] Testing pygame 1.8rc4 on PPC build (was: Mac OS X Rosetta (PPC))

2008-03-05 Thread René Dudfield
cool :) Thanks again. On Wed, Mar 5, 2008 at 7:40 PM, Casey Duncan [EMAIL PROTECTED] wrote: On Mar 4, 2008, at 11:58 PM, René Dudfield wrote: ah, thanks heaps. I think I know how to fix that problem. I don't think the png, and jpeg libraries were compiled as universal binaries.

[pygame] Testing pygame 1.8rc4 on PPC build (was: Mac OS X Rosetta (PPC))

2008-03-04 Thread Casey Duncan
On Mar 4, 2008, at 11:00 PM, René Dudfield wrote: Hi Casey, have you tried the new pygame build with your PPC computer? I think it should be a fair bit faster than pygame 1.7.1. There's a link to it on the pygame downloads page, if you haven't tried it out.

Re: [pygame] Testing pygame 1.8rc4 on PPC build (was: Mac OS X Rosetta (PPC))

2008-03-04 Thread René Dudfield
ah, thanks heaps. I think I know how to fix that problem. I don't think the png, and jpeg libraries were compiled as universal binaries. I'll try it again... tomorrow. But in the mean time, are you able to try these builds from the compile farm? http://thorbrian.com/pygame/builds.php cheers,