On Wed, Oct 21, 2009 at 5:41 PM, Yanom Mobis wrote:
>
> Yes... very true. Since i emailed the file i've added the ability of enemies
> to attack your towers. Next I plan to implement:
> -Not being able to build a tower on top of another
> -money is earned from "Extractor" towers, not by killing e
ifferent speeds-Limited range
in that order
--- On Sun, 10/18/09, James Paige wrote:
From: James Paige
Subject: Re: [pygame] Tower Defense game criticism
To: pygame-users@seul.org
Date: Sunday, October 18, 2009, 10:28 PM
On Sun, Oct 18, 2009 at 06:12:15PM -0700, Yanom Mobis wrote:
> I recen
On Sun, Oct 18, 2009 at 06:12:15PM -0700, Yanom Mobis wrote:
>I recently wrote a simple tower-defense game (zip archive attatched to the
>email). I'd like to know what you like, what you don't, what improvements
>I could make, etc.
You might want to take this to a more game design oriented crowd, like
TIGSource.com. Good folk there with LOTS of opinions.
--- On Sun, 10/18/09, Yanom Mobis wrote:
> From: Yanom Mobis
> Subject: [pygame] Tower Defense game criticism
> To: pygame-users@seul.org
> Date: Sunday