p project for now. It will be moved to the
>> rats package soon.
>> See my other email regarding state saving in which I introduce the rats
>> package.
>>
>> a
>>
>>>
>>> --- On Sat, 5/23/09, Alexandre Quessy wrote:
>>>
>>>> From:
e above
> for now if you reuse it)
>
> It is part of the ToonLoop project for now. It will be moved to the
> rats package soon.
> See my other email regarding state saving in which I introduce the rats
> package.
>
> a
>
>>
>> --- On Sat, 5/23/09, Alexand
rom: Alexandre Quessy
>> Subject: Re: [pygame] audio programming with pygame?
>> To: pygame-users@seul.org
>> Date: Saturday, May 23, 2009, 8:46 AM
>> Hi,
>> ChucK is also an awesome language for sound synthesis. It
>> uses the STK library.
>> I can't
hi,
Tim at this url has done some vst stuff with python I think:
http://nosuch.com/tjt/index.html
cu,
On Sun, May 24, 2009 at 10:29 AM, R. Alan Monroe wrote:
>
> > i would like to learn how to program simple synthesizers and sound
> effects
> > and it would be nice if i could experiment wi
> i would like to learn how to program simple synthesizers and sound effects
> and it would be nice if i could experiment with this in python.
Along these lines, does anyone know of a way to:
1. write VSTs in Python (Steinberg Virtual Synthesizer format)
2. drive existing VSTs from Python
I don
thanks! i will look into all of the suggested projects.
On 5/23/09, Devon Scott-Tunkin wrote:
>
>
> There's also the pure data "language" http://puredata.info/
>
> --- On Sat, 5/23/09, Alexandre Quessy wrote:
>
> > From: Alexandre Quessy
> >
There's also the pure data "language" http://puredata.info/
--- On Sat, 5/23/09, Alexandre Quessy wrote:
> From: Alexandre Quessy
> Subject: Re: [pygame] audio programming with pygame?
> To: pygame-users@seul.org
> Date: Saturday, May 23, 2009, 8:46 AM
>
Hi,
ChucK is also an awesome language for sound synthesis. It uses the STK library.
I can't wait until there is a STK Python binding !
a
2009/5/23 Olaf Nowacki :
> maybe you would like to try supercollider for making the synthesizers and
> use pygame as UI?
>
> http://pypi.python.org/pypi/SC/0.2/
maybe you would like to try supercollider for making the synthesizers and
use pygame as UI?
- http://pypi.python.org/pypi/SC/0.2/
- http://supercollider.sourceforge.net/
On Fri, May 22, 2009 at 11:02 PM, machinim...@gmail.com <
machinim...@gmail.com> wrote:
> hi,
>
> i would like to lear
Pygame has no tools for real-time sound generation. There is not
callback feature for filling a buffer as its contents are consumed. And
using trying to use a file-like object to stream audio through the
mixer.music module would likely fail because the playback thread would
be blocked while Py
i forgot to mention that i want it to be realtime. is this possible with
sndarray? will i have to continually feed pygame mixer with very short sound
arrays? or can i manipulate the array while playback has already started?
i guess now i will have to start learning how audio programming actually
w
Check out pygame.sndarray
-Ian
hi,
i would like to learn how to program simple synthesizers and sound effects
and it would be nice if i could experiment with this in python.
http://en.wikipedia.org/wiki/Jeskola_Buzz
would something like buzz theoretically be possible with pygame?
of course python is slow but if buzz was able
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