Hi
Yes, that makes sense, why didn't I see that myself!
I will check the colors in the images and make an example for each
combination.
Thanks for the eye opener.
~DR0ID
On 2015-08-05 20:34, Christopher Night wrote:
Pretty sure that's the expected/desired behavior. When you do this,
for ea
Pretty sure that's the expected/desired behavior. When you do this, for
each pixel, any of the rgb channels that's 0 will remain at 0, and any
that's nonzero will get maxed out to 255. The orange starts at r,g,b =
255,102,0. When you blit it over itself 255 times, the green channel gets
maxed out t
Hello
I have been experimenting with the blit method and its blend options. I
think I have stumbled over a bug either in pygame or SDL (I can't tell).
Its when adding a surface with itself. When adding it 255 times all
color values that were > 0 will be maxed out to 255. It works most of
the