Re: [pygame] py2exe and pygame font causes segfaults

2008-12-30 Thread Jake b
On Tue, Dec 30, 2008 at 1:11 PM, Ian Mallett wrote: > Using the pygame default font in py2exe doesn't work for some reason. > You'll have to include the file in your distribution yourself and use > pygame.font.Font(). Also remember to include *all* your data files in the > distr folder py2exe ma

Re: [pygame] py2exe and pygame font causes segfaults

2008-12-30 Thread pymike
Because the Font path is in the Python/lib/site-packages/pygame dir, so if Python isn't installed the font doesn't exist =) On Tue, Dec 30, 2008 at 1:11 PM, Ian Mallett wrote: > Using the pygame default font in py2exe doesn't work for some reason. > You'll have to include the file in your distri

Re: [pygame] py2exe and pygame font causes segfaults

2008-12-30 Thread Ian Mallett
Using the pygame default font in py2exe doesn't work for some reason. You'll have to include the file in your distribution yourself and use pygame.font.Font(). Also remember to include *all* your data files in the distr folder py2exe makes too. Ian

[pygame] py2exe and pygame font causes segfaults

2008-12-30 Thread Jake b
I have a game that I want to package using py2exe. I compile it, and seems fine, but I run it and I get: """ Fatal Python error: (pygame parachute) Segmentation Fault This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for mo