Re: [pygame] pygame initialization

2019-01-23 Thread DR0ID
Hi René Thanks for the info. Looking forward to the next version. ~DR0ID On 21.01.2019 07:19, René Dudfield wrote: Hi DR0ID, Thanks to charlesej, all of those have a get_init() now. https://github.com/pygame/pygame/issues/616 On Sat, Nov 10,

Re: [pygame] pygame initialization

2019-01-20 Thread René Dudfield
Hi DR0ID, Thanks to charlesej, all of those have a get_init() now. https://github.com/pygame/pygame/issues/616 On Sat, Nov 10, 2018 at 10:56 AM DR0ID wrote: > Hi > > Thanks for adding the issue. > > ~DR0ID > > > On 10.11.2018 09:42, René Dudfield wrote: > > Hi, > > > > 1) > > - "all modules wi

Re: [pygame] pygame initialization

2018-11-10 Thread DR0ID
Hi Thanks for adding the issue. ~DR0ID On 10.11.2018 09:42, René Dudfield wrote: Hi, 1) - "all modules without a get_init() should have one if they have a .init()" https://github.com/pygame/pygame/issues/616 3) yeah, there are tools that catch bugs with apps and log them for you. cheers,

Re: [pygame] pygame initialization

2018-11-10 Thread René Dudfield
Hi, 1) - "all modules without a get_init() should have one if they have a .init()" https://github.com/pygame/pygame/issues/616 3) yeah, there are tools that catch bugs with apps and log them for you. cheers, On Thu, Nov 8, 2018 at 8:15 PM DR0ID wrote: > Hi there > > 1.) For one of my last pro

[pygame] pygame initialization

2018-11-08 Thread DR0ID
Hi there 1.) For one of my last projects I have been toying around with pygame initialization. Instead of using pygame.init() and let it initialize everything I went through the trouble to initialize every module. Of course I didn't want to do it manually so I wrote some code to do it for me.