Re: [pygame] recommended reading for organizing code / project

2011-09-02 Thread Lionel Barret de Nazaris
On 09/01/2011 11:24 PM, Sean Wolfe wrote: Hey everybody, I'm looking for something to read about organizing one's code. I'm working on a final fantasy-type game, and as the project gets more complex I'm starting to think about best practices for development, code patterns, code organization and

Re: [pygame] recommended reading for organizing code / project

2011-09-01 Thread Sean Wolfe
A good book is basically a compilation of somebody else's experience, right? Nothing wrong with that imo. Especially if you're on the throne... you've got the time. owait ... tmi On Thu, Sep 1, 2011 at 10:14 PM, Ian Mallett wrote: > On Thu, Sep 1, 2011 at 7:12 PM, Sean Wolfe wrote: >> >> I hear

Re: [pygame] recommended reading for organizing code / project

2011-09-01 Thread Ian Mallett
On Thu, Sep 1, 2011 at 7:12 PM, Sean Wolfe wrote: > I heart good books. > *experience* :-)

Re: [pygame] recommended reading for organizing code / project

2011-09-01 Thread Sean Wolfe
I appreciate the advice guys. OOP is definitely something I'm trying to leverage. I was thinking along the lines of OOP type patterns, best practices, etc... or even just general game programming. Especially if anybody has any favorite books! I heart good books. Thanks for the responses so far! O

Re: [pygame] recommended reading for organizing code / project

2011-09-01 Thread Ian Mallett
On Thu, Sep 1, 2011 at 4:31 PM, NBarnes wrote: > The issue of code organization is one of the core challenges facing > the modern programmer. Object Oriented Programming is a paradigm more > or less explicitly dedicated to managing the level of complexity that > a programmer has to understand to

Re: [pygame] recommended reading for organizing code / project

2011-09-01 Thread Christopher Arndt
On 01.09.11 23:24, Sean Wolfe wrote: > I'm looking for something to read about organizing one's code. > > Any recommendations? This thread from 2009 on the python mailing list has some great practical advice (if I may say so, having written a reply there myself). Be sure to follow the link to Je

Re: [pygame] recommended reading for organizing code / project

2011-09-01 Thread NBarnes
Sean Wolfe wrote: > I'm looking for something to read about organizing one's code. I'm > working on a final fantasy-type game, and as the project gets more > complex I'm starting to think about best practices for development, > code patterns, code organization and project organization, etc. I'm >

[pygame] recommended reading for organizing code / project

2011-09-01 Thread Sean Wolfe
Hey everybody, I'm looking for something to read about organizing one's code. I'm working on a final fantasy-type game, and as the project gets more complex I'm starting to think about best practices for development, code patterns, code organization and project organization, etc. I'm pretty much s