The largest surface my laptop can handle is 16383x16383
The biggest problem with that is that pygame limits the size of any one
surface - at least for me.
I can't remember what it was but somewhere around 16k x 16k pixels?
On Wed, Mar 10, 2010 at 7:19 AM, Nikhil Murthy wrote:
> This is not in the least meant to be a serious solution for super surface
This is not in the least meant to be a serious solution for super surfaces,
it is just an idea I had and tried out for the fun of it.
import pygame
def supersurface(*surfaces):
"""*(surface, rect) -> supersurface, *subsurfaces
Takes surfaces with their rectangles and forms a surface made
On Sun, Mar 7, 2010 at 6:47 PM, B W wrote:
>
>
> On Sat, Mar 6, 2010 at 11:44 AM, Kris Schnee wrote:
>>
>> On 3/5/2010 10:40 AM, René Dudfield wrote:
>>>
>>> However, sometimes we would like to operate on a whole bunch of
>>> smaller surfaces stuck together.
>>
>> I've done several projects using
On Sat, Mar 6, 2010 at 7:44 PM, Kris Schnee wrote:
> On 3/5/2010 10:40 AM, René Dudfield wrote:
>>
>> Hello,
>
>> pygame already has a subsurface, which is part of a larger surface.
>> It refers to the same pixels as the surface it comes from.
>>
>> However, sometimes we would like to operate on a
On 3/7/2010 1:47 PM, B W wrote:
[Me:]
I've done several projects using a full-screen scrolling tilemap.
That is, sprites walking around on a blanket of 2D tiles drawn from
an array as big as 1000x1000 referencing a set of 50x50 tiles.
I did something very similar with Gummworld. Th
On Sat, Mar 6, 2010 at 11:44 AM, Kris Schnee wrote:
> On 3/5/2010 10:40 AM, René Dudfield wrote:
>
>> However, sometimes we would like to operate on a whole bunch of
>> smaller surfaces stuck together.
>>
>
> I've done several projects using a full-screen scrolling tilemap. That is,
> sprites wal
On 3/5/2010 10:40 AM, René Dudfield wrote:
Hello,
pygame already has a subsurface, which is part of a larger surface.
It refers to the same pixels as the surface it comes from.
However, sometimes we would like to operate on a whole bunch of
smaller surfaces stuck together.
I've done several
Hello,
pygame already has a subsurface, which is part of a larger surface.
It refers to the same pixels as the surface it comes from.
However, sometimes we would like to operate on a whole bunch of
smaller surfaces stuck together.
Unfortunately it's a lot harder to code compared to a subsurface