Re: [pygame]Whats the best way to build a game map.

2006-12-18 Thread Farai Aschwanden
Do you want to create it in 2D (Zelda style) or 3D (Dungeon Master style) or isometric (Ultima Online style)? Knowing this ppl might give you more fitting answers. Am 18.12.2006 um 02:05 schrieb Lamonte(Scheols/Demonic): Im trying to start a simple game that is basically an RPG type game. S

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread andrew baker
I don't ordinarily promote my game engine, but I did the same thing. I ripped open Einar's Adventure, improved it, and added an editor ( http://sourceforge.net/projects/smpltn). I've tried to keep it super simple. -- Andrew Ulysses Baker "failrate"

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread Lamonte(Scheols/Demonic)
cool ill check it out. On 12/17/06, Richard Jones <[EMAIL PROTECTED]> wrote: On Monday 18 December 2006 12:39, Lamonte(Scheols/Demonic) wrote: > Do you know of any game sources that does this? that I can look at. Have a look at PGU: http://www.imitationpickles.org/pgu/ Richard

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread Richard Jones
On Monday 18 December 2006 12:39, Lamonte(Scheols/Demonic) wrote: > Do you know of any game sources that does this? that I can look at. Have a look at PGU: http://www.imitationpickles.org/pgu/ Richard

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread JoN
I'll let some others field that one (guys?) - I'm more an OpenGL person than a qualified Pygame person at present. Jon Quoting "Lamonte(Scheols/Demonic)" <[EMAIL PROTECTED]>: > Do you know of any game sources that does this? that I can look at. > > On 12/17/06, JoN <[EMAIL PROTECTED]> wrote:

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread Lamonte(Scheols/Demonic)
Do you know of any game sources that does this? that I can look at. On 12/17/06, JoN <[EMAIL PROTECTED]> wrote: I'll start the deluge by saying: Easiest place to start is to rip off an existing game engine and get a feel for how it works. Jon Quoting "Lamonte(Scheols/Demonic)" <[EMAIL PROTE

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread JoN
I'll start the deluge by saying: Easiest place to start is to rip off an existing game engine and get a feel for how it works. Jon Quoting "Lamonte(Scheols/Demonic)" <[EMAIL PROTECTED]>: > Im trying to start a simple game that is basically an RPG type game. > So a sprite can travel around lan