Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Ian Mallett
Stretched pixels, though. I

Re: Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Richard Jones
Ian Mallett [EMAIL PROTECTED] wrote: Stretched pixels, though. If you want your pixels to be square you can alter the glViewport. Richard

Re: Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Ian Mallett
On Nov 12, 2007 3:35 PM, Richard Jones [EMAIL PROTECTED] wrote: Ian Mallett [EMAIL PROTECTED] wrote: Stretched pixels, though. If you want your pixels to be square you can alter the glViewport. I meant like larger ones.

Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Richard Jones
Brian Fisher [EMAIL PROTECTED] wrote: On Nov 12, 2007 1:24 PM, Alex Holkner [EMAIL PROTECTED] wrote: OpenGL provides many ways to scale a 640x480 viewport up to a higher resolution, with or without aliasing (I suspect in this use-case you'd prefer the aliasing). there's no way to get

Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Brian Fisher
On Nov 12, 2007 3:29 PM, Richard Jones [EMAIL PROTECTED] wrote: be a lot of 3d apps where resolution doesn't matter, but the bluriness of scaling 1.65 does kill small text and make crisp sharp lines look bad, and it makes pixel art distorted. With aliasing (GL_NEAREST texture env) the

Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Dave LeCompte (really)
Richard Jones [EMAIL PROTECTED] said: With aliasing (GL_NEAREST texture env) the display will look exactly the same as if it was scaled by the monitor. No blurriness. If your rendering window is an exact multiple of the target resolution, sure - a 1280x960 window can provide the same visuals

Re: Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Richard Jones
Brian Fisher [EMAIL PROTECTED] wrote: On Nov 12, 2007 3:29 PM, Richard Jones [EMAIL PROTECTED] wrote: be a lot of 3d apps where resolution doesn't matter, but the bluriness of scaling 1.65 does kill small text and make crisp sharp lines look bad, and it makes pixel art distorted.

Re: Re: Re: [pygame] ANN: pyglet 1.0beta1

2007-11-12 Thread Alex Holkner
Much as I like all the pyglet discussion, this is getting really off-topic from PyGame... I've created this page which summarises the issue in pyglet and the various options available to developers: http://groups.google.com/group/pyglet-users/web/issues-with-full-screen-resolution Cheers Alex.