So i think i can use this tread to ask new question concerning game car
development. First of all, since our last discussion i was able to make the car
moving ( thanks to you ) and i added à scrolling process so know i can already
drive my little car around the world.
So now it s time for coll
Yeah,
I read the papers regarding A* realistic movements and the ones concerning the
steering behaviors. At the moment, i divided my circuit into area and this is
how i do : i randomly choose one point per area for each ai and i find shortest
path between those waypoints using A*. This way i ha
In fact it s not for professional stuff or whatever but i am à hge fan of
python and of old school techniques such as raycasting. I have already wrote a
wolfenstein clone in c using le libx. Textures and some.effects were
implemented without any lag ( i can give the code if anyone is interes