[pygame] Re : [pygame] car game mechanics

2011-08-31 Thread nathan.o...@gmail.com
So i think i can use this tread to ask new question concerning game car development. First of all, since our last discussion i was able to make the car moving ( thanks to you ) and i added à scrolling process so know i can already drive my little car around the world. So now it s time for coll

[pygame] Re : [pygame] car game AI

2011-09-24 Thread nathan.o...@gmail.com
Yeah, I read the papers regarding A* realistic movements and the ones concerning the steering behaviors. At the moment, i divided my circuit into area and this is how i do : i randomly choose one point per area for each ai and i find shortest path between those waypoints using A*. This way i ha

[pygame] Re : [pygame] raycasting engine performances (numpy array)

2012-04-27 Thread nathan.o...@gmail.com
In fact it s not for professional stuff or whatever but i am à hge fan of python and of old school techniques such as raycasting. I have already wrote a wolfenstein clone in c using le libx. Textures and some.effects were implemented without any lag ( i can give the code if anyone is interes