Hi Warren,
I would be interested to see the OpenGL version implemented, despite the
lack of raytracing support. In a pinch the draw command could just be
sufficient to produce a good picture.
As for the implementation in a raytracer context I second Tsjerk's and
Harry's thoughts on the subject. P
Hi,
This is about the way I do it :) To make life easier, I have a
function to write the POV-Ray file in two pieces, using an #include
statement to include the object description in the overall scene setup
file. I've found this much easier to work with, since it allows to
change the light and came