Re: [PyMOL] object-specific Z-clipping

2009-04-30 Thread Schubert, Carsten [PRDUS]
Hi Warren, I would be interested to see the OpenGL version implemented, despite the lack of raytracing support. In a pinch the draw command could just be sufficient to produce a good picture. As for the implementation in a raytracer context I second Tsjerk's and Harry's thoughts on the subject. P

Re: [PyMOL] object-specific Z-clipping

2009-04-30 Thread Tsjerk Wassenaar
Hi, This is about the way I do it :) To make life easier, I have a function to write the POV-Ray file in two pieces, using an #include statement to include the object description in the overall scene setup file. I've found this much easier to work with, since it allows to change the light and came