Hi,
The tutorial states that the quality needs to be increased prior to
ray-tracing. But it seems to me that the {sphere,stick}_quality
settings apply to the OpenGL rendering, whereas the raytracer uses
'real' spheres and cylinders. Even when setting sphere_quality to 0,
'ray' will still give (nea
Hi Saif,
I checked the same file in PyMOL and Coot. You're right, there are
some differences at the boundaries, but they still look insignificant.
Maybe you can point out a residue with a large deviation. For this
map, Coot shows large blocks of red/green mesh indicating differences
in the obse