Hi Takanori,
> By the way, can you give me a wiki account?
> In addition to pymol2glmol, I think I can contribute by
> writing documentations for "undocumented" APIs and settings,
> such as cmd.dump, get_session, etc.
Your account has been created. You will soon receive instructions from
the PyMO
Dear Troels,
> There is now a description available at:
> http://pymolwiki.org/index.php/Pymol2glmol
Thank you very much for making a nice wiki page!
I will keep updating the script.
I also have plans to write exporters for Android (ESmol, NDKmol).
Exporting Pymol scenes to tablet devices for p
Hi Martin,
PyMOL does not keep track of which files the objects were loaded from.
If you wanted, you could wrap the load command in with your own load
command that keeps track of such information, for example in a
dictionary. That could look something like this:
def load_with_props(fileName, objN
Hi Gianluigi,
> The card will be NVIDIA GeForce GTX 560 Ti
That card _should_ be fine for typical PyMOL usage. But, be warned:
that card will NOT do 120 Hz stereoscopic 3D. You need a Quadro card
for that.
Upon looking further, the card supports OpenGL 4.1 and NVidia usually
has pretty good driv
Dear PyMOLers,
I am going to buy a new PC and want to make sure no issues come with the
graphical card and PyMOL.
The PC will run on Ubuntu 11.10 on a Intel Core i5 2400 vPro.
The card will be NVIDIAGeForceGTX 560 Ti
Does anybody had any issues with this card?
cheers
Gianluigi
Dear List
I'm frequently loading a number of objects into PyMOL which formally
have the same name, but are different in structure. Sometimes it can
become a bit difficult to keep track of which object is what.
Is there a way to display technical information about a loaded object?
Say, the file p