Hi Jordan,
the rotate command has a camera argument. Does it help if you set
that to zero?
rotate [0,0,1],360, object=3hmx_ant, origin=3hmx_ant, camera=0
Cheers,
Thomas
Jordan Willis wrote, On 09/17/12 02:55:
Hello,
I'm making a movie, and I think I really got it down! However, I'm
Hi Jordan,
I guess you actually do want the axis in camera space, not in object
space. Unfortunately the origin argument will pick the origin of object
coordinate space and not it's geometric center.
Check the attached script, which I modified slightly. I defined a
my_rotate command which