Hi Jacob Osvaldo,
the ray tracer has cel shading as ray trace mode 3.
PyMOL set ray_trace_mode, 3
PyMOL ray
See also:
http://pymolwiki.org/index.php/Ray#Modes
Hope that helps.
Cheers,
Thomas
On 13 Jan 2015, at 08:07, Osvaldo Martin aloctavo...@gmail.com wrote:
Hi Jacob,
What about
Hi Daniel,
PyMOL 1.7.4 has a Python API function to access a map as a numpy array:
cmd.get_volume_field, it takes the name of a map or volume object as its first
argument. PyMOL doesn't support any map formal for export, but with this
function you could write your own routine.
Example:
Hi all,
Has anyone figured out a good way to do Cel shading in pymol? Or even the sort
of variables to play with?
Cheers,
Jacob
--
New Year. New Location. New Benefits. New Data Center in Ashburn, VA.
GigeNET is
Hi Jacob,
What about the Goodsell-like representation from here
http://www.pymolwiki.org/index.php/Gallery?
Cheers,
Osvaldo.
On Tue, Jan 13, 2015 at 7:29 AM, Jacob Lewis jl...@uowmail.edu.au wrote:
Hi all,
Has anyone figured out a good way to do Cel shading in pymol? Or even the
sort of
Hi Jacob,
If you have the right mix of display drivers and Pymol version, you can try
GLSL shaders.
http://www.pymolwiki.org/index.php/GLSL_Shaders
Unfortunately, it does not work flawlessly across platforms and I have not
invested any more time figuring it out because the shader system in
Hi Yeping,
depends on what you exactly want to measure. I recommend to try the
angle_between_domains command from the psico plugin.
Example:
1) Download and unzip
https://github.com/speleo3/pymol-psico/archive/master.zip
2) In PyMOL:
run /path/to/psico/fullinit.py
fetch 1a00, async=0
Hi,
I’m currently developing a PyMOL plugin and I am currently unable to achieve
this : Lift the PyMOL Viewer Window (the one with 3D structures shown). We use
a lot of Wizards and upon starting a new Wizard, I want the PyMOL viewer window
to raise above others (done with the TKinter .lift()