Re: [PyMOL] CGO fixed in space

2013-04-16 Thread Soisson, Stephen M
: [PyMOL] CGO fixed in space Hi Tim, We don't yet have advanced screen-stabilized objects. In the meantime consider, wizard message, Your Message Here Cheers, -- Jason On Mon, Apr 15, 2013 at 6:43 PM, Someone Else tno...@gmail.com wrote: Hi, is it possible to define a CGO object (e.g

Re: [PyMOL] CGO fixed in space

2013-04-16 Thread Thomas Holder
Hi Steve, yes, the scene command has a message argument: PyMOL scene ? Usage: scene [ key [, action [, message [, view [, color [, active [, rep [, frame [, animate [, new_key [, hand [, quiet Example: PyMOL scene 001, store, Your Message Here Cheers, Thomas Soisson, Stephen M

[PyMOL] CGO fixed in space

2013-04-15 Thread Someone Else
Hi, is it possible to define a CGO object (e.g. a text) that wouldn't move when a user rotates the scene? For example, a graphics title in the top left corner Tim -- Precog is a next-generation analytics platform capable

Re: [PyMOL] CGO fixed in space

2013-04-15 Thread Tsjerk Wassenaar
Hi Tim, No, that is not possible. And a workaround isn't simple. You can wrap the CGO object and place it each time you need it, using the information stored in the viewing matrix. Cheers, Tsjerk On Tue, Apr 16, 2013 at 1:43 AM, Someone Else tno...@gmail.com wrote: Hi, is it possible to

Re: [PyMOL] CGO fixed in space

2013-04-15 Thread Jason Vertrees
Hi Tim, We don't yet have advanced screen-stabilized objects. In the meantime consider, wizard message, Your Message Here Cheers, -- Jason On Mon, Apr 15, 2013 at 6:43 PM, Someone Else tno...@gmail.com wrote: Hi, is it possible to define a CGO object (e.g. a text) that wouldn't move when