Re: [PyMOL] Managing Viewport Location

2013-02-10 Thread Wilson Omesiete
Thank you for noticing my sending mistake, Takanori. This import os, __main__, wx os.environ['PYMOL_PATH'] = "C:\Python27\PyMOL" pyMolX=300 pyMolY=500 __main__.pymol_argv = [ 'pymol', "-qxX",pyMolX,"-Y",pyMolY] # Quiet, no ext GUI, pos(pyMolX,pyMolY) import pymol, pymol.cmd pymol.finish_lau

Re: [PyMOL] Managing Viewport Location

2013-02-09 Thread Takanori Nakane
Hi, > import os, __main__, time > > os.environ['PYMOL_PATH'] = "C:\Python27\PyMOL" > > __main__.pymol_argv = [ 'pymol', "-qx"] # Quiet and no GUI > import pymol > pymol.finish_launching() > > pymol.cmd.load("water.pdb") > time.sleep(1) > pymol.cmd.window("position", 500, 300) > > ...in Python,

Re: [PyMOL] Managing Viewport Location

2013-02-08 Thread Takanori Nakane
Hi, > I don't think we can programmatically move the OpenGL window once it's > started up, however. What about cmd.window()? For example, cmd.window("position", 500, 300) It worked fine on Ubuntu. "help window" says > DESCRIPTION > "window" controls the visibility of PyMOL's output window

Re: [PyMOL] Managing Viewport Location

2013-02-08 Thread Jason Vertrees
Hi Wilson, The following works for me: # put the PyMOL window at 100,100 on startup ./pymol -X 100 -Y 100 I don't think we can programmatically move the OpenGL window once it's started up, however. On MacOS X 10.8 and the windowing system overrides these values; Linux and Windows should operat

[PyMOL] Managing Viewport Location

2013-02-08 Thread Wilson Omesiete
Is it possible to control the screen location of the viewport during run time through the API? Currently I am using... import os, wx, __main__ app = wx.App() os.environ['PYMOL_PATH'] = "C:\Python27\PyMOL" __main__.pymol_argv = [ 'pymol', "-qx"] # Quiet and no GUI import pymol pymol.finish_launch