Re: [PyMOL] PyMOL without OpenGL (OS X)?

2018-06-06 Thread David Mathog
On 06-Jun-2018 11:29, Thomas Holder wrote: PyMOL uses OpenGL on macOS, so if Apple drops it, we're screwed :-( I was afraid of that. For now they have deprecated it, let's hope that they ship the libraries for a couple more years... Or somebody writes OGL2MTL - a library with the OpenGL

Re: [PyMOL] PyMOL without OpenGL (OS X)?

2018-06-06 Thread Thomas Holder
Hi David, PyMOL uses OpenGL on macOS, so if Apple drops it, we're screwed :-( For now they have deprecated it, let's hope that they ship the libraries for a couple more years... Thomas > On Jun 6, 2018, at 6:23 PM, David Mathog wrote: > > As reported here: > >

[PyMOL] PyMOL without OpenGL (OS X)?

2018-06-06 Thread David Mathog
As reported here: https://arstechnica.com/gadgets/2018/06/the-end-of-opengl-support-other-updates-apple-didnt-share-at-the-keynote/ Apple has declared that they are dropping support for OpenGL from OS X. How will that affect PyMOL on OS X? Does that version already use metal (or something