Re: [PyMOL] Question about ray tracing, set_view, surface smoothness

2012-02-27 Thread zjxu
Hi Gudrun, Gudrun Lotze wrote: > Dear all, > > I wish to ray trace my object so it looks nice. I have chosen a mesh as > surface representation. > > I did > viewport 1024, 768 > ray 1024, 768 > > But the mesh is black afterwards and not anymore blue. > Is there a chance to keep the color and hav

Re: [PyMOL] Question about ray tracing, set_view, surface smoothness

2012-02-27 Thread Pete Meyer
Hi Gudrun, > But the mesh is black afterwards and not anymore blue. You may want to check your light position, or try a slighter blue. > Is there a chance to keep the color and have less dominant lines for the mesh? I'm not artistically skilled enough to know about less dominant lines, but the

[PyMOL] Question about ray tracing, set_view, surface smoothness

2012-02-27 Thread Gudrun Lotze
Dear all, I wish to ray trace my object so it looks nice. I have chosen a mesh as surface representation. I did viewport 1024, 768 ray 1024, 768 But the mesh is black afterwards and not anymore blue. Is there a chance to keep the color and have less dominant lines for the mesh? Is there a cha