Re: [PyMOL] Rendering in parts

2009-10-24 Thread Tsjerk Wassenaar
Hi Seth, Rendering in parts does not avoid taking the whole scene in memory. That is a more important obstacle than the size of the image. That is why Warren suggested using the hash_max setting, which will alleviate the memory dependence of the ray tracing, avoiding crashing. The raytracing in pa

Re: [PyMOL] Rendering in parts

2009-10-24 Thread Seth Harris
Hi Tsjerk, Ok, yes, I see your point now. I was unaware of the memory aspects not being helped by the rendering in parts, so I did not catch the deliberate redirection you had done! However, Tom's method would be able to avoid the too large memory issue since if the viewport only 'saw' one little p

Re: [PyMOL] Rendering in parts

2009-10-24 Thread Tsjerk Wassenaar
Hi Seth, Well, you're partly right that you wouldn't need to load all of the scene in to memory. But, don't forget that shadows can be cast from one end of the scene to another. These long range effects would be even more pronounced when reflections were present, like they may be with POV Ray. In

Re: [PyMOL] Rendering in parts

2009-10-26 Thread Thomas Stout
el" as PyMOL offers so easily especially the depth cuing. Cheers, Tom -Original Message- From: Tsjerk Wassenaar [mailto:tsje...@gmail.com] Sent: Saturday, October 24, 2009 11:46 AM To: Seth Harris Cc: pymol-users@lists.sourceforge.net Subject: Re: [PyMOL] Rendering in parts