Hi all,
This is neat enough that I bet it gets implemented (relatively) soon.
If someone would like to, please file this on the open-source tracker.
I'll update the case when it's done.
Cheers,
-- Jason
On Wed, Aug 31, 2011 at 11:11 AM, Arne Dieckmann
wrote:
> Hi Shiven,
>
> thanks a lot, but
Hi Shiven,
thanks a lot, but this is not really what I was looking for. I would like to
have a new representation or a script that I can load from within python.
Anyway, for some special cases I might have a look at the Blender option.
Best,
Arne
On Aug 31, 2011, at 7:01 AM, Shivender Sha
Shivender Shandilya
>Para: Arne Dieckmann
>Cc: pymol-users@lists.sourceforge.net
>Enviadas: Quarta-feira, 31 de Agosto de 2011 11:01
>Assunto: Re: [PyMOL] custom textures
>
>Hi Arne,
>
>If you are familiar with Blender, you could setup a bump-map or other
>tex
Hi Arne,
If you are familiar with Blender, you could setup a bump-map or other
texture(s) and apply it to any/all atoms.
Here's how you can get your structure into Blender:
http://pymolwiki.org/index.php/Blender
Good luck!
Best,
Shiven
On Aug 30, 2011, at 5:37 PM, Arne Dieckmann wrote:
> Hi
Hi Arne,
Unfortunately that is not possible. You could export the scene to
POV-Ray format and make the modifications there.
Cheers,
Tsjerk
On Tue, Aug 30, 2011 at 11:37 PM, Arne Dieckmann
wrote:
> Hi all,
>
> I would be interested in creating custom textures for spheres in pymol. More
> expli
Hi all,
I would be interested in creating custom textures for spheres in pymol. More
explicitely, I would like to draw two curved lines onto every sphere. Is there
any way I can that except placing CGO-objects on every atom?
Thanks a lot,
Arne
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