RE: [PyMOL] CGOs and TRIANGLE primitive

2003-06-04 Thread Mike Brown
-Original Message- From: Warren L. DeLano [mailto:war...@delanoscientific.com] Sent: Tuesday, June 03, 2003 6:15 PM To: 'Mike Brown'; pymol-users@lists.sourceforge.net Subject: RE: [PyMOL] CGOs and TRIANGLE primitive Mike, Triangle rendering isn't as simple as you mig

RE: [PyMOL] CGOs and TRIANGLE primitive

2003-06-03 Thread Warren L. DeLano
Mike, Triangle rendering isn't as simple as you might think -- you need to make sure your triangles have the correct handedness (vertex ordering), and if you are trying to create a surface, then you need to blend the normals at each vertex. I left transparent CGOs out of this re