-Original Message-
From: Warren L. DeLano [mailto:war...@delanoscientific.com]
Sent: Tuesday, June 03, 2003 6:15 PM
To: 'Mike Brown'; pymol-users@lists.sourceforge.net
Subject: RE: [PyMOL] CGOs and TRIANGLE primitive
Mike,
Triangle rendering isn't as simple as you mig
Mike,
Triangle rendering isn't as simple as you might think -- you
need to make sure your triangles have the correct handedness (vertex
ordering), and if you are trying to create a surface, then you need to
blend the normals at each vertex.
I left transparent CGOs out of this re