David Boddie wrote:
On Wed Sep 10 02:11:47 BST 2008, Brian Parma wrote:
Ok, so I stripped down the program a little to make it into something of
a demonstration of the problem.
I'm running this on an Asus s5n laptop with XP Pro (SP3). The graphics
controller is an "Intel 82852/82
David Boddie wrote:
On Tue Sep 9 00:28:49 BST 2008, Brian Parma wrote:
Thanks for the response, that's a good find, although I'm trying to
figure out how to interpret the result. On my laptop it returns 2048,
but how does that translate into resolution? I thought it was memo
David Boddie wrote:
On Tue, 02 Sep 2008 12:49:54 -0700, Brian Parma wrote:
I've noticed that If I try to use bindTexture on QPixmaps that are large
(the size of the screen), and then display them on a quad, only a
portion of the texture actually shows. The rest of the surface is
e
I've noticed that If I try to use bindTexture on QPixmaps that are large
(the size of the screen), and then display them on a quad, only a
portion of the texture actually shows. The rest of the surface is
either black or a scrambled jumble of other textures. If I use a
smaller image there is
I put this in a small example application to capture the desktop:
QPixmap.grabWindow(QApplication.desktop().winId())
But it doesn't capture any windows that have partial transparency. Is
there a way to get these windows as well?
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Ok, so I was making a simple widget that had a little 32x32 png image
that you can pick up and move around. I do this by setting the mouse
cursor to a pixmap cursor of the image when mousePressEvent is
triggered, and reverting back when mouseReleaseEvent is triggered. I
also want to track the