[ANN] Announcing MV3D 0.75!

2012-04-15 Thread Michael Handverger
We are very happy to announce the release of version 0.75 of MV3D! This was mainly a bug-fixing release with more than 65 bugs squashed. Also, in this release, MV3D gained support for Linux with the Ogre3D renderer along with Mac OS X with the Panda3D renderer. This means that MV3D's client, ser

ANN: Announcing MV3D 0.70!

2012-01-23 Thread Michael Handverger
I am pleased to announce the release version 0.70 of MV3D! This release includes a massive amount of new features and over 70 bugfixes. The main focus was on usability and involved a large amount of work on tools. In 0.70, Panda3D support was brought up to par with animation, terrain texture spl

ANN: MV3D-0.60 Released!

2011-08-08 Thread Michael Handverger
I am pleased to announce the release of MV3D version 0.60! This release focused on scalability of worlds and includes support for splitting a single area across multiple server processes with automatic load balancing and redundancy. Areas can now be connected together using gateways to build wor