We are very happy to announce the release of version 0.75 of MV3D! This was
mainly a bug-fixing release with more than 65 bugs squashed. Also, in this
release, MV3D gained support for Linux with the Ogre3D renderer along with Mac
OS X with the Panda3D renderer. This means that MV3D's client, ser
I am pleased to announce the release version 0.70 of MV3D! This release
includes a massive amount of new features and over 70 bugfixes. The main focus
was on usability and involved a large amount of work on tools. In 0.70, Panda3D
support was brought up to par with animation, terrain texture spl
I am pleased to announce the release of MV3D version 0.60! This release focused
on scalability of worlds and includes support for splitting a single area
across multiple server processes with automatic load balancing and redundancy.
Areas can now be connected together using gateways to build wor