We are very happy to announce the release of version 0.75 of MV3D! This was 
mainly a bug-fixing release with more than 65 bugs squashed. Also, in this 
release, MV3D gained support for Linux with the Ogre3D renderer along with Mac 
OS X with the Panda3D renderer. This means that MV3D's client, server, and 
tools are available on Windows, Linux, and OS X! With bug-fixes across the 
whole platform, this is also the most stable release of MV3D to date.

MV3D is an open source multiplayer game and virtual world framework written in 
Python using Twisted for networking. It encompasses a scalable server with 
dynamic load balancing, a robust set of content creation tools, and an 
extensible 3D client application. MV3D provides the foundation to build 
anything from 3D chat rooms to full MMORPGs with the goal of letting you 
concentrate on creating a unique virtual world instead of the infrastructure to 
support it.

For more information on MV3D and this or future releases, please visit the 
website at http://www.mv3d.com . The full release notes for version 0.75 are 
available online at this URL: 
http://www.mv3d.com/trac/browser/tags/mv3d-0.75/release-notes.txt . For further 
inquiries, feel free to stop by our IRC channel on irc.freenode.net #MV3D.

Here are some screenshots of MV3D running on OS X and Linux:
http://www.mv3d.com/trac/screenshots/51
http://www.mv3d.com/trac/screenshots/52

The next release is 0.80 which is set to include features aimed at improving 
MV3D's usability as a platform for traditional MMORPGs such as instancing along 
with increasing tool usability and functionality.

Enjoy,

Mike
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