[image: pygame 1.9.5] <https://www.pygame.org/wiki/about>
TLDR; Some highlights.

Every single source file has been heavily modified and moved in this
release. Initial (source code only) support for SDL2 has been merged in. We
also support compiling with SDL1 in the same code base, so the migration to
pygame 2 is easier. pygame 2 will be released with SDL2 being the default
backend when some remaining issues are ironed out. The 1.9.x releases will
continue with SDL1 until then. Also, the C API of pygame is undergoing a
transformation with lots of cleanups. Then there have been plenty of other
cleanups all throughout the python code as well. There's still lots to
clean up, but things should be significantly easier for people to contribute
<https://www.pygame.org/contribute.html> (đź‘‹ hello and thanks new
contributors!). The documentation has been improved with better examples
links, search functionality, and improved navigation. Support for older
Macs, and newer Macs has been improved. The mask, midi, draw, and math
modules have gotten lots of polish with rough edges removed.
Thanks

A very special thanks to the people who have volunteered commits to pygame
since the last release. In alphabetical order...

(@alphaCTzo7G <https://github.com/alphaCTzo7G>) | Amos Bastian (@amosbastian
<https://github.com/amosbastian>) | Andrey Lopukhov (@andreyx86
<https://github.com/andreyx86>) | Augusto Noronha (@augusto2112
<https://github.com/augusto2112>) | Bernardo Sulzbach (@bernardosulzbach
<https://github.com/bernardosulzbach>) | (@Bottersnike
<https://github.com/Bottersnike>) | Cai Q.T. (@CAIQT
<https://github.com/CAIQT>) | (@Cerealdragon
<https://github.com/Cerealdragon>) | Charles (@charlesej
<https://github.com/charlesej>) | (@ChrisWeissNike
<https://github.com/ChrisWeissNike>) | (@cmtrapp02
<https://github.com/cmtrapp02>) | Daniel Molina (@daniel-molina
<https://github.com/daniel-molina>) | David Caughell (@DavidCaughell
<https://github.com/DavidCaughell>) | David Lönnhager (@dlon
<https://github.com/dlon>) | (@dr0id <https://github.com/dr0id>) | burmer (
@dtschirmer <https://github.com/dtschirmer>) | (@e1000
<https://github.com/e1000>) | xFly_Dragon (@husano896
<https://github.com/husano896>) | (@IchMageBaume
<https://github.com/IchMageBaume>) | René Dudfield (@illume
<https://github.com/illume>) | (@LambdaGoblin
<https://github.com/LambdaGoblin>) | Lenard Lindstrom (@llindstrom
<https://github.com/llindstrom>) | François Magimel (@Linkid
<https://github.com/Linkid>) | (@LiquidFenrir
<https://github.com/LiquidFenrir>) | Mark Hurley (@markph0204
<https://github.com/markph0204>) | Marius Gedminas (@mgedmin
<https://github.com/mgedmin>) | (@metulburr <https://github.com/metulburr>)
| Michael Farrell (@micolous <https://github.com/micolous>) | Dominik
George (@Natureshadow <https://github.com/Natureshadow>) | Nik (@nikolas
<https://github.com/nikolas>) | Nunu-Willump (@Nunu-Willump
<https://github.com/Nunu-Willump>) | (@pleboulanger
<https://github.com/pleboulanger>) | Rebecca Chen (@rchen152
<https://github.com/rchen152>) | (@robertpfeiffer
<https://github.com/robertpfeiffer>) | Sett (@sw00 <https://github.com/sw00>)
|

Quite a few new people have helped out with this release 🤗

An equally special thanks to everyone else who has contributed in other
ways. Thanks to claudeb, imallet, and deshipu for moderating the discord
chat to keep it friendly. Thanks to the twitter folk, and the stackoverflow
Q&A people. Thanks to everyone who puts their game up on the pygame website
for others to look at. Thanks to people making tutorials and sharing
articles & books they've written. Thanks to the people working on
stuntcat(the community game), and for those who have supported it
financially. Thanks to the r/pygame mods and community. Thanks to pyladies
groups for running fun sessions, and for making things better. Thanks to
the teachers providing feedback, and for doing something fun with their
students. Thanks to Debian, pyweek, ludumdare, Raspberrypi, and all the
other community groups. đź–¤

More details.

#945 <https://github.com/pygame/pygame/pull/945> Vector: Explain slices and
swizzling
#944 <https://github.com/pygame/pygame/pull/944> Update surface
documentation
#937 <https://github.com/pygame/pygame/pull/937> Make mask offset boundary
checking consistent
#936 <https://github.com/pygame/pygame/pull/936> Update midi documentation
#931 <https://github.com/pygame/pygame/pull/931> Fix drawing 1 pixel wide
off-surface ellipses
#929 <https://github.com/pygame/pygame/pull/929> Use SDL_RWops instead of
pg_FopenUTF8.
#928 <https://github.com/pygame/pygame/pull/928> Fix LayeredDirty's
inconsistent use of its source rect
#927 <https://github.com/pygame/pygame/pull/927> Workaround for locale
errors with PyPy
#926 <https://github.com/pygame/pygame/pull/926> Update dependencies for
manylinux builds.
#924 <https://github.com/pygame/pygame/pull/924> Upload .whl binaries to a
github draft release when creating tag.
#923 <https://github.com/pygame/pygame/pull/923> Update scrap documentation
#922 <https://github.com/pygame/pygame/pull/922> #881
<https://github.com/pygame/pygame/pull/881> #879
<https://github.com/pygame/pygame/pull/879> Fix zero-sized mask segfaults
#920 <https://github.com/pygame/pygame/pull/920> Fix the SystemError when
no type specific clipboard content exists.
#917 <https://github.com/pygame/pygame/pull/917> Update scrap tests
#914 <https://github.com/pygame/pygame/pull/914> Update freetype tests
#911 <https://github.com/pygame/pygame/pull/911> #893
<https://github.com/pygame/pygame/pull/893> #889
<https://github.com/pygame/pygame/pull/889> #876
<https://github.com/pygame/pygame/pull/876> #874
<https://github.com/pygame/pygame/pull/874> #844
<https://github.com/pygame/pygame/pull/844> #840
<https://github.com/pygame/pygame/pull/840> #831
<https://github.com/pygame/pygame/pull/831> #819
<https://github.com/pygame/pygame/pull/819> Improved mask tests
#900 <https://github.com/pygame/pygame/pull/900> Add sprite tests
#899 <https://github.com/pygame/pygame/pull/899> bugfix for dirty sprite
when using a source rect
#891 <https://github.com/pygame/pygame/pull/891> Add missing
Vector2.magnitude()
#873 <https://github.com/pygame/pygame/pull/873> Fix mask index out of
bounds segmentation fault
#806 <https://github.com/pygame/pygame/pull/806> Mask constructor 'fill'
argument
#807 <https://github.com/pygame/pygame/pull/807> Use version directives
consistently in documentation and update style
#805 <https://github.com/pygame/pygame/pull/805> Event functions: pump
parameter and keyword arguments
#803 <https://github.com/pygame/pygame/pull/803> Add customized
repr()/str() output for Mask objects
#802 <https://github.com/pygame/pygame/pull/802> Fix aaline()/aalines() not
drawing on a surface's border
#797 <https://github.com/pygame/pygame/pull/797> Keep surface alpha value
for copied surfaces with SRCALPHA flag
#760 <https://github.com/pygame/pygame/pull/760> #707
<https://github.com/pygame/pygame/pull/707> Load images on multiple threads
properly
#783 <https://github.com/pygame/pygame/pull/783> Fix overlap_mask() making
incorrect mask
#751 <https://github.com/pygame/pygame/pull/751> #749
<https://github.com/pygame/pygame/pull/749> #748
<https://github.com/pygame/pygame/pull/748> #746
<https://github.com/pygame/pygame/pull/746> #745
<https://github.com/pygame/pygame/pull/745> Added get_init() to all modules
with an init() function
#725 <https://github.com/pygame/pygame/pull/725> Allow camera module to be
used on Windows
#722 <https://github.com/pygame/pygame/pull/722> API version macros
#698 <https://github.com/pygame/pygame/pull/698> Use pre styles in docs
#670 <https://github.com/pygame/pygame/pull/670> Converting between ANSI
notes and MIDI notes or frequencies
#663 <https://github.com/pygame/pygame/pull/663> Compile for PyPy 3 and
PyPy fixes
#665 <https://github.com/pygame/pygame/pull/665> Chimp tutorial: reindent
and clean some code
#664 <https://github.com/pygame/pygame/pull/664> Chimp tutorial: fix reST
syntax
#656 <https://github.com/pygame/pygame/pull/656> #649
<https://github.com/pygame/pygame/pull/649> Handle Unicode objects and
paths properly
#631 <https://github.com/pygame/pygame/pull/631> Fix failing tests
test_aapolygon and test_pie
#630 <https://github.com/pygame/pygame/pull/630> Fix freetype rotation
rendering
#596 <https://github.com/pygame/pygame/pull/596> aaline cleanup
#582 <https://github.com/pygame/pygame/pull/582> draw.aaline: blend
correctly
#577 <https://github.com/pygame/pygame/pull/577> #573
<https://github.com/pygame/pygame/pull/573> Fixed FreeType memory leaks
#571 <https://github.com/pygame/pygame/pull/571> Fix surface.blits() bugs

#560 <https://github.com/pygame/pygame/pull/560> Added math.Vector2
subclass test for issue
#558 <https://github.com/pygame/pygame/pull/558> Raise TypeError on invalid
point arguments
#557 <https://github.com/pygame/pygame/pull/557> Update typecheck to allow
subtypes
#545 <https://github.com/pygame/pygame/pull/545> update system font lists
in sysfont.py
#538 <https://github.com/pygame/pygame/pull/538> Mac fonts support using
system_profiler
#559 <https://github.com/pygame/pygame/pull/559> Allow clean silencing of
support prompt
#553 <https://github.com/pygame/pygame/pull/553> Fix homebrew travis mac
builds
#551 <https://github.com/pygame/pygame/pull/551> Fixed freezing while
playing music from file objects
#550 <https://github.com/pygame/pygame/pull/550> updated for python 3
#546 <https://github.com/pygame/pygame/pull/546> Improve message on failed
imports & cleanup
#544 <https://github.com/pygame/pygame/pull/544> Spelling fix in
examples/glcube.py
#540 <https://github.com/pygame/pygame/pull/540> DirtySprite subclass allow
other _layer values
#536 <https://github.com/pygame/pygame/pull/536> dependency version into
README & Cleanup SDL1.2
#534 <https://github.com/pygame/pygame/pull/534> More test cleanups.
#535 <https://github.com/pygame/pygame/pull/535> draw_py for Python algos &
aaline testing
#534 <https://github.com/pygame/pygame/pull/534> More Test cleanup
#518 <https://github.com/pygame/pygame/pull/518> Organise the docs modules
by usage, add search form.
#517 <https://github.com/pygame/pygame/pull/517> Test cleanup n+1 : yet
another test cleanup branch
#516 <https://github.com/pygame/pygame/pull/516> PY_VERSION_HEX <
0x02070000 : cleanup
#515 <https://github.com/pygame/pygame/pull/515> Fix draw polygon ; tests &
code cleanup
#514 <https://github.com/pygame/pygame/pull/514> Cleanup Python < 2.7
references
#511 <https://github.com/pygame/pygame/pull/511> Fix odd-width ellipses not
drawing correctly
#510 <https://github.com/pygame/pygame/pull/510> Update unit tests
draw.ellipse, add unit tests draw.(aa)line(s)
#509 <https://github.com/pygame/pygame/pull/509> Midi tests : add,
refactor, cleanup
#508 <https://github.com/pygame/pygame/pull/508> More test method cleanup
#507 <https://github.com/pygame/pygame/pull/507> Improve mac compile times
on travis.
#505 <https://github.com/pygame/pygame/pull/505> Remove "if 1:" pattern in
tests
#504 <https://github.com/pygame/pygame/pull/504> Cleanup mixer test
#503 <https://github.com/pygame/pygame/pull/503> Clang format all the
src_c/.c files
#502 <https://github.com/pygame/pygame/pull/502> Cleanup some test methods
& test/sndarray_test.py
#501 <https://github.com/pygame/pygame/pull/501> Add draw_ellipse unit test
#500 <https://github.com/pygame/pygame/pull/500> Test for overlap mask
#499 <https://github.com/pygame/pygame/pull/499> Remove boilerplate imports
from top of test files
#498 <https://github.com/pygame/pygame/pull/498> Adding a test for Thick
Line Bug
#493 <https://github.com/pygame/pygame/pull/493> 0 sized masks are now
possible
#489 <https://github.com/pygame/pygame/pull/489> transform.scale does not
crash for zero sized surfaces
#488 <https://github.com/pygame/pygame/pull/488> Added unit test
'test_zero_surface_transform' for issue 411
#486 <https://github.com/pygame/pygame/pull/486> Moved
jquery.plugin.docscomments.js into pygameweb.
#485 <https://github.com/pygame/pygame/pull/485> Repo cleanup. 8 things in
top level. Rest in buildconfig/. Old stuff removed.
#484 <https://github.com/pygame/pygame/pull/484> Added mac sdl2 support.
Changed config.py -sdl2
#483 <https://github.com/pygame/pygame/pull/483> Support older mac core duo
2 cpus
#482 <https://github.com/pygame/pygame/pull/482> The giant SDL2_patches
merging PR.
#476 <https://github.com/pygame/pygame/pull/476> Do not try to add portmidi
on freebsd. It does not exist.
#475 <https://github.com/pygame/pygame/pull/475> Resurrect Python 3.4
builds on Appveyor
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