[issue6497] Support for digital Cinema/film DPX and Kodak Cineon image file formats in imghdr module

2020-11-15 Thread Irit Katriel
Change by Irit Katriel : -- type: behavior -> enhancement versions: +Python 3.10, Python 3.9 -Python 2.7, Python 3.2 ___ Python tracker ___ _

[issue6497] Support for digital Cinema/film DPX and Kodak Cineon image file formats in imghdr module

2022-03-13 Thread Irit Katriel
Irit Katriel added the comment: imghdr is deprecated as per PEP 594, so there won't be further enhancements to it. -- nosy: +iritkatriel resolution: -> wont fix stage: -> resolved status: open -> closed ___ Python tracker

[issue6497] Support for digital Cinema/film DPX and Kodak Cineon image file formats in imghdr module

2013-02-15 Thread R. David Murray
Changes by R. David Murray : Removed file: http://bugs.python.org/file14520/unnamed ___ Python tracker ___ ___ Python-bugs-list mailing list Un

[issue6497] Support for digital Cinema/film DPX and Kodak Cineon image file formats in imghdr module

2009-07-16 Thread Walter Arrighetti
New submission from Walter Arrighetti : In the Digital Intermediate (DI) post-production world, as well as in digital cinema/film technologies, video frames -especially those coming from a film scanner- are stored in sequences of image files, whose two primary formats are the Digital Picture Exch

[issue6497] Support for digital Cinema/film DPX and Kodak Cineon image file formats in imghdr module

2009-07-17 Thread Ezio Melotti
Ezio Melotti added the comment: I can't judge the content of the patch because I don't know these formats at all, however there are a few issues about the style: 1) there are tabs mixed with spaces, the standard is 4 spaces; 2) there should be an empty space before and after operators like ==, <

[issue6497] Support for digital Cinema/film DPX and Kodak Cineon image file formats in imghdr module

2009-07-18 Thread Walter Arrighetti
Walter Arrighetti added the comment: DPX and Kodak Cineon are the two professional raster image formats used in digital cinema/film post-production facilities to professionally store video frames, usually using RGB, YUV or XYZ colour-spaces with 10,12,16 or 32 bits per channel. They have two fun