> PEP: 433
> Title: Add cloexec argument to functions creating file descriptors
> Status: Draft
The PEP is still a draft. I'm sending it to python-dev to get a first review.
The main question is the choice between the 3 different options:
* don't set close-on-exec flag by default
* always set
HTML version:
http://www.python.org/dev/peps/pep-0433/
***
PEP: 433
Title: Add cloexec argument to functions creating file descriptors
Version: $Revision$
Last-Modified: $Date$
Author: Victor Stinner
Status: Draft
Type: Standards Track
Content-Type: text/x-rst
Created: 10-January-2013
Python-Ver
2013/1/11 Ben Leslie :
> Python is not UNIX, but I think if you are directly using the POSIX
> interfaces they should
> work (more or less) the same way the would if you were writing a C program.
> (Some of us
> still use Python to prototype things that will later be converted to C!).
I completed
On Wed, Jan 9, 2013 at 12:14 AM, Guido van Rossum wrote:
> But which half? A socket is two independent streams, one in each
> direction. Twisted uses half_close() for this concept but unless you
> already know what this is for you are left wondering which half. Which
> is why I like using 'write'
On Sat, Jan 12, 2013 at 7:07 AM, Serhiy Storchaka wrote:
> On 11.01.13 19:08, Brett Cannon wrote:
>>
>> This seems to have caused the Windows buildbots to fail.
>
>
> Yes, Ezio had already told me. I wrote too strong tests which caught yet one
> bug on Windows. Now it is fixed and all bots happy (
On Fri, Jan 11, 2013 at 9:55 PM, Nick Coghlan wrote:
> Nice improvement. Just a couple of minor cleanup suggestions.
>
> On Sat, Jan 12, 2013 at 9:09 AM, brett.cannon
> wrote:
>> +else:
>> +# To prevent having to make all messages have a conditional name.
>> +name = 'bytecode'
On Fri, Jan 11, 2013 at 8:08 AM, Christian Heimes wrote:
> Am 11.01.2013 07:09, schrieb Nick Coghlan:
> > On Fri, Jan 11, 2013 at 2:57 PM, wrote:
> >> results for aef7db0d3893 on branch "default"
> >>
> >>
> >> test_dbm leaked [2, 0, 0] references, su
On 11.01.13 19:08, Brett Cannon wrote:
This seems to have caused the Windows buildbots to fail.
Yes, Ezio had already told me. I wrote too strong tests which caught yet
one bug on Windows. Now it is fixed and all bots happy (except one).
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