I just recently came across this post from the mailing list:

http://mail.python.org/pipermail/python-list/2005-February/265569.html

in which the error with daemon threads at interpreter shutdown is discussed.
I have experienced this problem in numerous programs that I've written and
wanted to write in with a solution. I don't know if this has already been
discussed elsewhere, but I could not find it. Bug #75444 is marked fixed,
but the discussion attached to the bug leaves me unclear as to whether the
bug has been fixed or if simply there are fewer places where it can happen
now. So I'm offering the fix that has worked for me (in python 2.3) on the
off-chance that it is useful. If not, please feel free to disregard.

Attached you'll find my modified copy of python 2.3's threading.py - it is
mostly unmodified except for a few blocks which have been moved around.
Where possible, I have attempted to have functions bind currentThread and
other module globals into their own local namespace. I probably didn't catch
every case where this happens, but it works well enough for me.

Thanks,

Eric
"""Thread module emulating a subset of Java's threading model."""

import sys as _sys

try:
    import thread
except ImportError:
    del _sys.modules[__name__]
    raise

from StringIO import StringIO as _StringIO
from time import time as _time, sleep as _sleep
from traceback import print_exc as _print_exc

# Rename some stuff so "from threading import *" is safe
__all__ = ['activeCount', 'Condition', 'currentThread', 'enumerate', 'Event',
           'Lock', 'RLock', 'Semaphore', 'BoundedSemaphore', 'Thread',
           'Timer', 'setprofile', 'settrace']

_start_new_thread = thread.start_new_thread
_allocate_lock = thread.allocate_lock
_get_ident = thread.get_ident
ThreadError = thread.error
del thread

# Helper to generate new thread names
_counter = 0
def _newname(template="Thread-%d"):
    global _counter
    _counter = _counter + 1
    return template % _counter

# Active thread administration
_active_limbo_lock = _allocate_lock()
_active = {}
_limbo = {}


def currentThread(_get_ident=_get_ident, _active=_active):
    try:
        return _active[_get_ident()]
    except KeyError:
        ##print "currentThread(): no current thread for", _get_ident()
        return _DummyThread()


# Debug support (adapted from ihooks.py).
# All the major classes here derive from _Verbose.  We force that to
# be a new-style class so that all the major classes here are new-style.
# This helps debugging (type(instance) is more revealing for instances
# of new-style classes).

_VERBOSE = False

if __debug__:

    class _Verbose(object):

        def __init__(self, verbose=None):
            if verbose is None:
                verbose = _VERBOSE
            self.__verbose = verbose

        def _note(self, format, *args):
            if self.__verbose:
                format = format % args
                format = "%s: %s\n" % (
                    currentThread().getName(), format)
                _sys.stderr.write(format)

else:
    # Disable this when using "python -O"
    class _Verbose(object):
        def __init__(self, verbose=None):
            pass
        def _note(self, *args):
            pass

# Support for profile and trace hooks

_profile_hook = None
_trace_hook = None

def setprofile(func):
    global _profile_hook
    _profile_hook = func

def settrace(func):
    global _trace_hook
    _trace_hook = func

# Synchronization classes

Lock = _allocate_lock

def RLock(*args, **kwargs):
    return _RLock(*args, **kwargs)

class _RLock(_Verbose):

    def __init__(self, verbose=None):
        _Verbose.__init__(self, verbose)
        self.__block = _allocate_lock()
        self.__owner = None
        self.__count = 0

    def __repr__(self):
        return "<%s(%s, %d)>" % (
                self.__class__.__name__,
                self.__owner and self.__owner.getName(),
                self.__count)

    def acquire(self, blocking=1, currentThread=currentThread):
        me = currentThread()
        if self.__owner is me:
            self.__count = self.__count + 1
            if __debug__:
                self._note("%s.acquire(%s): recursive success", self, blocking)
            return 1
        rc = self.__block.acquire(blocking)
        if rc:
            self.__owner = me
            self.__count = 1
            if __debug__:
                self._note("%s.acquire(%s): initial succes", self, blocking)
        else:
            if __debug__:
                self._note("%s.acquire(%s): failure", self, blocking)
        return rc

    def release(self, currentThread=currentThread):
        me = currentThread()
        assert self.__owner is me, "release() of un-acquire()d lock"
        self.__count = count = self.__count - 1
        if not count:
            self.__owner = None
            self.__block.release()
            if __debug__:
                self._note("%s.release(): final release", self)
        else:
            if __debug__:
                self._note("%s.release(): non-final release", self)

    # Internal methods used by condition variables

    def _acquire_restore(self, (count, owner)):
        self.__block.acquire()
        self.__count = count
        self.__owner = owner
        if __debug__:
            self._note("%s._acquire_restore()", self)

    def _release_save(self):
        if __debug__:
            self._note("%s._release_save()", self)
        count = self.__count
        self.__count = 0
        owner = self.__owner
        self.__owner = None
        self.__block.release()
        return (count, owner)

    def _is_owned(self, currentThread=currentThread):
        return self.__owner is currentThread()


def Condition(*args, **kwargs):
    return _Condition(*args, **kwargs)

class _Condition(_Verbose):

    def __init__(self, lock=None, verbose=None):
        _Verbose.__init__(self, verbose)
        if lock is None:
            lock = RLock()
        self.__lock = lock
        # Export the lock's acquire() and release() methods
        self.acquire = lock.acquire
        self.release = lock.release
        # If the lock defines _release_save() and/or _acquire_restore(),
        # these override the default implementations (which just call
        # release() and acquire() on the lock).  Ditto for _is_owned().
        try:
            self._release_save = lock._release_save
        except AttributeError:
            pass
        try:
            self._acquire_restore = lock._acquire_restore
        except AttributeError:
            pass
        try:
            self._is_owned = lock._is_owned
        except AttributeError:
            pass
        self.__waiters = []

    def __repr__(self):
        return "<Condition(%s, %d)>" % (self.__lock, len(self.__waiters))

    def _release_save(self):
        self.__lock.release()           # No state to save

    def _acquire_restore(self, x):
        self.__lock.acquire()           # Ignore saved state

    def _is_owned(self):
        # Return True if lock is owned by currentThread.
        # This method is called only if __lock doesn't have _is_owned().
        if self.__lock.acquire(0):
            self.__lock.release()
            return False
        else:
            return True

    def wait(self, timeout=None, currentThread=currentThread):
        currentThread() # for side-effect
        assert self._is_owned(), "wait() of un-acquire()d lock"
        waiter = _allocate_lock()
        waiter.acquire()
        self.__waiters.append(waiter)
        saved_state = self._release_save()
        try:    # restore state no matter what (e.g., KeyboardInterrupt)
            if timeout is None:
                waiter.acquire()
                if __debug__:
                    self._note("%s.wait(): got it", self)
            else:
                # Balancing act:  We can't afford a pure busy loop, so we
                # have to sleep; but if we sleep the whole timeout time,
                # we'll be unresponsive.  The scheme here sleeps very
                # little at first, longer as time goes on, but never longer
                # than 20 times per second (or the timeout time remaining).
                endtime = _time() + timeout
                delay = 0.0005 # 500 us -> initial delay of 1 ms
                while True:
                    gotit = waiter.acquire(0)
                    if gotit:
                        break
                    remaining = endtime - _time()
                    if remaining <= 0:
                        break
                    delay = min(delay * 2, remaining, .05)
                    _sleep(delay)
                if not gotit:
                    if __debug__:
                        self._note("%s.wait(%s): timed out", self, timeout)
                    try:
                        self.__waiters.remove(waiter)
                    except ValueError:
                        pass
                else:
                    if __debug__:
                        self._note("%s.wait(%s): got it", self, timeout)
        finally:
            self._acquire_restore(saved_state)

    def notify(self, n=1, currentThread=currentThread):
        currentThread() # for side-effect
        assert self._is_owned(), "notify() of un-acquire()d lock"
        __waiters = self.__waiters
        waiters = __waiters[:n]
        if not waiters:
            if __debug__:
                self._note("%s.notify(): no waiters", self)
            return
        self._note("%s.notify(): notifying %d waiter%s", self, n,
                   n!=1 and "s" or "")
        for waiter in waiters:
            waiter.release()
            try:
                __waiters.remove(waiter)
            except ValueError:
                pass

    def notifyAll(self):
        self.notify(len(self.__waiters))


def Semaphore(*args, **kwargs):
    return _Semaphore(*args, **kwargs)

class _Semaphore(_Verbose):

    # After Tim Peters' semaphore class, but not quite the same (no maximum)

    def __init__(self, value=1, verbose=None):
        assert value >= 0, "Semaphore initial value must be >= 0"
        _Verbose.__init__(self, verbose)
        self.__cond = Condition(Lock())
        self.__value = value

    def acquire(self, blocking=1):
        rc = False
        self.__cond.acquire()
        while self.__value == 0:
            if not blocking:
                break
            if __debug__:
                self._note("%s.acquire(%s): blocked waiting, value=%s",
                           self, blocking, self.__value)
            self.__cond.wait()
        else:
            self.__value = self.__value - 1
            if __debug__:
                self._note("%s.acquire: success, value=%s",
                           self, self.__value)
            rc = True
        self.__cond.release()
        return rc

    def release(self):
        self.__cond.acquire()
        self.__value = self.__value + 1
        if __debug__:
            self._note("%s.release: success, value=%s",
                       self, self.__value)
        self.__cond.notify()
        self.__cond.release()


def BoundedSemaphore(*args, **kwargs):
    return _BoundedSemaphore(*args, **kwargs)

class _BoundedSemaphore(_Semaphore):
    """Semaphore that checks that # releases is <= # acquires"""
    def __init__(self, value=1, verbose=None):
        _Semaphore.__init__(self, value, verbose)
        self._initial_value = value

    def release(self):
        if self._Semaphore__value >= self._initial_value:
            raise ValueError, "Semaphore released too many times"
        return _Semaphore.release(self)


def Event(*args, **kwargs):
    return _Event(*args, **kwargs)

class _Event(_Verbose):

    # After Tim Peters' event class (without is_posted())

    def __init__(self, verbose=None):
        _Verbose.__init__(self, verbose)
        self.__cond = Condition(Lock())
        self.__flag = False

    def isSet(self):
        return self.__flag

    def set(self):
        self.__cond.acquire()
        try:
            self.__flag = True
            self.__cond.notifyAll()
        finally:
            self.__cond.release()

    def clear(self):
        self.__cond.acquire()
        try:
            self.__flag = False
        finally:
            self.__cond.release()

    def wait(self, timeout=None):
        self.__cond.acquire()
        try:
            if not self.__flag:
                self.__cond.wait(timeout)
        finally:
            self.__cond.release()


# Main class for threads

class Thread(_Verbose):

    __initialized = False

    def __init__(self, group=None, target=None, name=None,
                 args=(), kwargs={}, verbose=None):
        assert group is None, "group argument must be None for now"
        _Verbose.__init__(self, verbose)
        self.__target = target
        self.__name = str(name or _newname())
        self.__args = args
        self.__kwargs = kwargs
        self.__daemonic = self._set_daemon()
        self.__started = False
        self.__stopped = False
        self.__block = Condition(Lock())
        self.__initialized = True

    def _set_daemon(self, currentThread=currentThread):
        # Overridden in _MainThread and _DummyThread
        return currentThread().isDaemon()

    def __repr__(self):
        assert self.__initialized, "Thread.__init__() was not called"
        status = "initial"
        if self.__started:
            status = "started"
        if self.__stopped:
            status = "stopped"
        if self.__daemonic:
            status = status + " daemon"
        return "<%s(%s, %s)>" % (self.__class__.__name__, self.__name, status)

    def start(self):
        assert self.__initialized, "Thread.__init__() not called"
        assert not self.__started, "thread already started"
        if __debug__:
            self._note("%s.start(): starting thread", self)
        _active_limbo_lock.acquire()
        _limbo[self] = self
        _active_limbo_lock.release()
        _start_new_thread(self.__bootstrap, ())
        self.__started = True
        _sleep(0.000001)    # 1 usec, to let the thread run (Solaris hack)

    def run(self):
        if self.__target:
            self.__target(*self.__args, **self.__kwargs)

    def __bootstrap(self):
        try:
            self.__started = True
            _active_limbo_lock.acquire()
            _active[_get_ident()] = self
            del _limbo[self]
            _active_limbo_lock.release()
            if __debug__:
                self._note("%s.__bootstrap(): thread started", self)

            if _trace_hook:
                self._note("%s.__bootstrap(): registering trace hook", self)
                _sys.settrace(_trace_hook)
            if _profile_hook:
                self._note("%s.__bootstrap(): registering profile hook", self)
                _sys.setprofile(_profile_hook)

            try:
                self.run()
            except SystemExit:
                if __debug__:
                    self._note("%s.__bootstrap(): raised SystemExit", self)
            except:
                if __debug__:
                    self._note("%s.__bootstrap(): unhandled exception", self)
                s = _StringIO()
                _print_exc(file=s)
                _sys.stderr.write("Exception in thread %s:\n%s\n" %
                                 (self.getName(), s.getvalue()))
            else:
                if __debug__:
                    self._note("%s.__bootstrap(): normal return", self)
        finally:
            self.__stop()
            try:
                self.__delete()
            except:
                pass

    def __stop(self):
        self.__block.acquire()
        self.__stopped = True
        self.__block.notifyAll()
        self.__block.release()

    def __delete(self):
        _active_limbo_lock.acquire()
        del _active[_get_ident()]
        _active_limbo_lock.release()

    def join(self, timeout=None, currentThread=currentThread):
        assert self.__initialized, "Thread.__init__() not called"
        assert self.__started, "cannot join thread before it is started"
        assert self is not currentThread(), "cannot join current thread"
        if __debug__:
            if not self.__stopped:
                self._note("%s.join(): waiting until thread stops", self)
        self.__block.acquire()
        if timeout is None:
            while not self.__stopped:
                self.__block.wait()
            if __debug__:
                self._note("%s.join(): thread stopped", self)
        else:
            deadline = _time() + timeout
            while not self.__stopped:
                delay = deadline - _time()
                if delay <= 0:
                    if __debug__:
                        self._note("%s.join(): timed out", self)
                    break
                self.__block.wait(delay)
            else:
                if __debug__:
                    self._note("%s.join(): thread stopped", self)
        self.__block.release()

    def getName(self):
        assert self.__initialized, "Thread.__init__() not called"
        return self.__name

    def setName(self, name):
        assert self.__initialized, "Thread.__init__() not called"
        self.__name = str(name)

    def isAlive(self):
        assert self.__initialized, "Thread.__init__() not called"
        return self.__started and not self.__stopped

    def isDaemon(self):
        assert self.__initialized, "Thread.__init__() not called"
        return self.__daemonic

    def setDaemon(self, daemonic):
        assert self.__initialized, "Thread.__init__() not called"
        assert not self.__started, "cannot set daemon status of active thread"
        self.__daemonic = daemonic

# The timer class was contributed by Itamar Shtull-Trauring

def Timer(*args, **kwargs):
    return _Timer(*args, **kwargs)

class _Timer(Thread):
    """Call a function after a specified number of seconds:

    t = Timer(30.0, f, args=[], kwargs={})
    t.start()
    t.cancel() # stop the timer's action if it's still waiting
    """

    def __init__(self, interval, function, args=[], kwargs={}):
        Thread.__init__(self)
        self.interval = interval
        self.function = function
        self.args = args
        self.kwargs = kwargs
        self.finished = Event()

    def cancel(self):
        """Stop the timer if it hasn't finished yet"""
        self.finished.set()

    def run(self):
        self.finished.wait(self.interval)
        if not self.finished.isSet():
            self.function(*self.args, **self.kwargs)
        self.finished.set()

# Special thread class to represent the main thread
# This is garbage collected through an exit handler

class _MainThread(Thread):

    def __init__(self):
        Thread.__init__(self, name="MainThread")
        self._Thread__started = True
        _active_limbo_lock.acquire()
        _active[_get_ident()] = self
        _active_limbo_lock.release()
        import atexit
        atexit.register(self.__exitfunc)

    def _set_daemon(self):
        return False

    def __exitfunc(self):
        self._Thread__stop()
        t = _pickSomeNonDaemonThread()
        if t:
            if __debug__:
                self._note("%s: waiting for other threads", self)
        while t:
            self._note("%s: waiting for other thread %s", self, t)
            t.join()
            t = _pickSomeNonDaemonThread()
        if __debug__:
            self._note("%s: exiting", self)
        self._Thread__delete()

def _pickSomeNonDaemonThread():
    for t in enumerate():
        if not t.isDaemon() and t.isAlive():
            return t
    return None


# Dummy thread class to represent threads not started here.
# These aren't garbage collected when they die,
# nor can they be waited for.
# Their purpose is to return *something* from currentThread().
# They are marked as daemon threads so we won't wait for them
# when we exit (conform previous semantics).

class _DummyThread(Thread):

    def __init__(self):
        Thread.__init__(self, name=_newname("Dummy-%d"))
        self._Thread__started = True
        _active_limbo_lock.acquire()
        _active[_get_ident()] = self
        _active_limbo_lock.release()

    def _set_daemon(self):
        return True

    def join(self, timeout=None):
        assert False, "cannot join a dummy thread"


# Global API functions


def activeCount():
    _active_limbo_lock.acquire()
    count = len(_active) + len(_limbo)
    _active_limbo_lock.release()
    return count

def enumerate():
    _active_limbo_lock.acquire()
    active = _active.values() + _limbo.values()
    _active_limbo_lock.release()
    return active

# Create the main thread object

_MainThread()


# Self-test code

def _test():

    class BoundedQueue(_Verbose):

        def __init__(self, limit):
            _Verbose.__init__(self)
            self.mon = RLock()
            self.rc = Condition(self.mon)
            self.wc = Condition(self.mon)
            self.limit = limit
            self.queue = []

        def put(self, item):
            self.mon.acquire()
            while len(self.queue) >= self.limit:
                self._note("put(%s): queue full", item)
                self.wc.wait()
            self.queue.append(item)
            self._note("put(%s): appended, length now %d",
                       item, len(self.queue))
            self.rc.notify()
            self.mon.release()

        def get(self):
            self.mon.acquire()
            while not self.queue:
                self._note("get(): queue empty")
                self.rc.wait()
            item = self.queue.pop(0)
            self._note("get(): got %s, %d left", item, len(self.queue))
            self.wc.notify()
            self.mon.release()
            return item

    class ProducerThread(Thread):

        def __init__(self, queue, quota):
            Thread.__init__(self, name="Producer")
            self.queue = queue
            self.quota = quota

        def run(self):
            from random import random
            counter = 0
            while counter < self.quota:
                counter = counter + 1
                self.queue.put("%s.%d" % (self.getName(), counter))
                _sleep(random() * 0.00001)


    class ConsumerThread(Thread):

        def __init__(self, queue, count):
            Thread.__init__(self, name="Consumer")
            self.queue = queue
            self.count = count

        def run(self):
            while self.count > 0:
                item = self.queue.get()
                print item
                self.count = self.count - 1

    NP = 3
    QL = 4
    NI = 5

    Q = BoundedQueue(QL)
    P = []
    for i in range(NP):
        t = ProducerThread(Q, NI)
        t.setName("Producer-%d" % (i+1))
        P.append(t)
    C = ConsumerThread(Q, NI*NP)
    for t in P:
        t.start()
        _sleep(0.000001)
    C.start()
    for t in P:
        t.join()
    C.join()

if __name__ == '__main__':
    _test()
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