Ok, my final solution is to add the D3DCREATE_FPU_PRESERVE flag. It didn't
harm performance in a noticeable way at all. I was under the impression
SSE would be affected by this, too. Additionally I was under the
impression that float precision would suffice for time.time(). Obviously I
was
Hello,
today I encountered a very odd situation. I am on Windows Vista and using
Python 2.5.2. Here's a code snippet to illustrate my problem:
# uncomment the next line to trigger the problem
# myExtensionModule.CreateDirect3D9Device()
import time
for i in range(0,100):
print time.time()
The granularity of time.time can be quite large, maybe as much
as 1 second in some systems. Also, if the user can set the time,
the output might not be monotone. They might set the clock backwards
if it has drifted ahead, or something like that. Better to use an
explicit counter if you
Nevertheless time.time() shouldn't fail here unless DirectX is really
badly tinkering with my system.
I can tell you more now. If I pass D3DCREATE_FPU_PRESERVE while creating
the DirectX device the bug does not appear. This flag means Direct3D
defaults to single-precision round-to-nearest
Hello,
today I wrote this piece of code and I am wondering why it does not work
the way I expect it to work. Here's the code:
y = 0
def func():
y += 3
func()
This gives an
UnboundLocalError: local variable 'y' referenced before assignment
If I change the function like this:
y = 0
def
Thanks a lot for clearing this up, Diez!
-Matthias
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, this may possibly not be an error, but instead a misusage (not
many examples available, anyways). Any help/suggestion you can provide?
Best regards,
Nitro
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[EMAIL PROTECTED]:~/scipy/scipy-0.4.4$
===
nitro
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LOL!
Thanks- ashamed :-)
nitro
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I just ran
and had one test fail - any ideas?
scipy.test(level=1, verbosity=2)
==
FAIL: check_cdf
(scipy.stats.distributions.test_distributions.test_fatiguelife)
I should add the following informtion that it also printed out:
===
Ran 972 tests in 2.471s
FAILED (failures=1)
unittest.TextTestRunner object at 0x40fc4dcc
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