On Sat, 07 Oct 2006 13:12:33 +, Simon Morgan wrote:
> import curses
>
> def main(scr):
> status = curses.newwin(1, curses.COLS, 0, 0) status.bkgd('0')
> status.refresh()
>
> list = curses.newwin(curses.LINES, curses.COLS, 1, 0) list.bkgd(
Hi,
I'm having trouble with the following code. The problem is that the value
read by getch() when I hit the up or down keys doesn't match curses.KEY_UP
or curses.KEY_DOWN respectively. Other keys, such as 'z' in my example
code, work fine.
I only seem to have this problem when dealing with newly
On Thu, 14 Jul 2005 08:38:36 +0200, Peter Otten wrote:
> Maybe, after a little renaming you can see it yourself:
>
> class SomeClass:
> def __init__(self, default_contents=[]):
> # make a copy of default_contents that is # kept in a SomeClass
> instance
> self.contents
Hi,
Can somebody please explain to me why:
class SomeClass:
def __init__(self, contents=[]):
self.contents = contents[:]
def add(self, element):
self.contents.append(element)
when called a second time (i.e. to create a new instance of a SomeClass
object) results in self.c