Re: Just for fun: Countdown numbers game solver

2008-01-29 Thread david . hotham
On Jan 28, 10:11 pm, Arnaud Delobelle <[EMAIL PROTECTED]> wrote: > My strategy was to walk through each solution "only once" (for a > certain definition of "only once :), thus I was hoping not to need a > hashtable. Yes, that seems like it should be preferable (and indeed necessary for a more gene

Re: Just for fun: Countdown numbers game solver

2008-01-28 Thread david . hotham
I see I don't have as many columns as I'd expected. Here's a reformatted listing. from time import time from bisect import insort from sys import argv #- # Hash table is a global variable #-

Re: Just for fun: Countdown numbers game solver

2008-01-28 Thread david . hotham
I also had a go at this problem for a bit of python practice, about 6 months ago. I tried a few optimizations and my experience was that with only 6 seeds, a hash table was very effective. So effective, in fact, that it made all other optimizations more or less pointless. Code below. Arguments