Re: Simple Tkinter problem

2006-11-07 Thread gmarkowsky
Here's my Tkinter class: class TwoChoice: def __init__(self, master): frame = Frame(master) frame.pack() m = Label(root, text= maentry) m.pack() n = Label(root, text= fave) n.pack() self.button = Button(frame, text=home_team, command= s

Simple Tkinter problem

2006-11-07 Thread gmarkowsky
Hi all, I'm trying to write a GUI that will put up multiple widgets in succession. My problem is that each widget also contains the previous widgets when they pop up. How do I reinitialize the widget each time so that it doesn't contain earlier ones? Actually, another question I have is, is there

Re: importing class

2006-10-30 Thread gmarkowsky
Thanks for your help. Actually my idea was that command1 and command2 would be defined within the program, not the module, as I would have different choices in different programs. Should I pass them in as a parameter too? Greg Steve Holden wrote: > [EMAIL PROTECTED] wrote: > > Thanks, I got that

Re: importing class

2006-10-29 Thread gmarkowsky
the class into each file, but that seems silly. I haven't had any trouble using modules for functions, but for classes it is not working right so far, and I'm having trouble finding examples to follow. Greg Marc 'BlackJack' Rintsch wrote: > In <[EMAIL PROTECTED]>, g

Re: importing class

2006-10-29 Thread gmarkowsky
Yep, that fixed it. Many thanks. Greg Dennis Lee Bieber wrote: > On 27 Oct 2006 09:22:00 -0700, [EMAIL PROTECTED] declaimed the > following in comp.lang.python: > > > It's supposed to just make a Tkinter window with two choices. The > > problem is that when I import it from a module, I get the fo

importing class

2006-10-27 Thread gmarkowsky
Hi all, I'm trying to import a class from a module. The class looks like this: class App: def __init__(self, master): frame = Frame(master) frame.pack() self.button = Button(frame, text=text_1, command= self.comm_1) self.button.pack(side=LEFT) self.h