I made this game where you move a player over bears, but the bears keep loading over the plaeyer making it hard to see it, also when i move down the player goes down to the right
here is my code: import pygame, sys, random from pygame.locals import * from threading import Timer #set up pygame pygame.init() mainClock = pygame.time.Clock() #set up the window WINDOW_WIDTH = 400 WINDOW_HEIGHT = 400 windowSurface = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT),0) pygame.display.set_caption('Get the Bears') #set up color constants BLACK = (0,0,0) BLUE = (0, 0, 255) #set winning text textFont = pygame.font.SysFont("impact", 60) text = textFont.render("YOU WIN!", True, (193, 0, 0)) #set up the player and bear data structures bearCounter = 0 NEW_BEAR = 40 BEAR_SIZE = 64 playerImage = pygame.image.load('hunter.png') bearImage = pygame.image.load('bear.png') player = pygame.Rect(300, 100, 40, 40) bears = [] for i in range(20): bears.append(pygame.Rect(random.randint(0, WINDOW_WIDTH - BEAR_SIZE), random.randint(0, WINDOW_HEIGHT - BEAR_SIZE), BEAR_SIZE, BEAR_SIZE)) #movement variables moveLeft = False moveRight = False moveDown = False moveUp = False MOVE_SPEED = 15 #run the game loop startGame = True while startGame == True: #check for quit for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN: #keyboard variables if event.key == K_LEFT: moveRight = False moveLeft = True if event.key == K_RIGHT: moveRight = True moveLeft = False if event.key == K_UP: moveUp = True moveDown = False if event.key == K_DOWN: moveUp = False moveDown = True if event.type == KEYUP: if event.key == K_ESCAPE: pygame.quit() sys.exit() if event.key == K_LEFT: moveLeft = False; if event.key == K_RIGHT: moveRight = False; if event.key == K_UP: moveUp = False; if event.key == K_DOWN: moveDown = False; bearCounter += 1 if bearCounter >= NEW_BEAR: #clear bear array and add new bears bearCounter = 0 bears.append(pygame.Rect(random.randint(0, WINDOW_WIDTH - BEAR_SIZE), random.randint(0, WINDOW_HEIGHT - BEAR_SIZE), BEAR_SIZE, BEAR_SIZE)) #draw black background windowSurface.fill(BLACK) #move player if moveDown and player.bottom < WINDOW_HEIGHT: player.top += MOVE_SPEED if moveUp and player.top > 0: player.top -= MOVE_SPEED if moveLeft and player.left > 0: player.left -= MOVE_SPEED if moveDown and player.right < WINDOW_WIDTH: player.right += MOVE_SPEED windowSurface.blit(playerImage, player) for bear in bears: windowSurface.blit(bearImage, bear) #check if player has intersected with bear for bear in bears[:]: def explosion(): for bear in bears: if player.colliderect(bear) and (moveLeft == False and moveRight == False and moveUp == False and moveDown == False): bears.remove(bear) if player.colliderect(bear) and (moveLeft == False and moveRight == False and moveUp == False and moveDown == False): t = Timer(1, explosion) t.start() if len(bears) == 0: bearCounter = 0 windowSurface.blit(text, (90, 104)) startGame = False #draw the window pygame.display.update() mainClock.tick(40) while startGame == False: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() -- http://mail.python.org/mailman/listinfo/python-list